Im writing my first completely original adventure and I was wondering if anyone had any off hand ideas and/or techniques they use to keep things in their adventures from becoming too "Hack n' Slash".
So far I was thinking little things players getting infected with different types of Diseases.
And of course a ton of political intrigue (if I can think of any)
So far I was thinking little things players getting infected with different types of Diseases.
And of course a ton of political intrigue (if I can think of any)
