Wulf's "Lazy Days" Campaign Story Hour

I missed the session where we finished the dragon and met the giff, so when we were brainstorming via email before the next session, I really jumped on the Spelljammer bandwagon. With the giff, the dead neogi, the unknown nature of the Arxifext, the apparent (to me) psychic domination fo the half-dragon and the dragon, I figured we had a nasty illithid and friends waiting for us below. Of course, it turned out to be... well, something quite different (you haven't posted that yet, have you, Wulf?).

And, of course, Kellan wouldn't know a spelljamming helm if it bonked him on the head, so it was all stream-of-consciousness anyway.
 

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SESSION THIRTEEN: just rewards

KELLAN's THIRTEENTH SESSION JOURNAL

To All whom these presents come, Greeting:

The time for final reckoning was at hand. After defeating the dragon in the lair beneath the local lake, our party decided to return to the complex to determine what else remained there. John Wells insisted on us leaving the gems (collected at the expense of great time and effort on our part) with him so that they would not fall into the hands of the Arxiphext. While an understandable precaution, we declined to do so, noting that the gems seemed to have a protective effect on Jaag, our dwarven fighter. Wells then had Task, his lizardman warrior/companion (remarkably, a creature free of evil influence) accompany us as we returned to the lake.

We proceeded to the laboratory the party had previously discovered, and after destroying the remaining kobold eggs, investigated the shaft to be found there. A great fall lay below us (later determined to be nearly 400 feet), and as we pondered how to decend while minimizing the risk to ourselves, we determined that we would tie ourselves together, Rodrigo the sorceror would cast a spell of feather fall on all of us, and Nikolai the cleric would cast a spell of flying on Jagg so as to leave one of us more prepared to manouever should the necessity arise. We jumped in to the shaft, and fell slowly past tunnels that had been carved through the rock all around. We were attacked by small floating eyeballs with strange eye-ray powers ('gauths' as my companions styled them), but we were able to make it to the bottom alive.

A wondrous and terrible sight greeted us: we were located in a huge bowl-shaped cavern, with small eye-beings creating a huge spire, like a focus, in the middle, pointing toward the sky that would never be seen by the cave's inhabitants. There, we faced the evil challenger we came there to defeat: an undead 'beholder' (as my companions called it), shorn of the eyes that are the hallmark of their race, but still mighty in power and using a floating cloud of tiny eyes to see and fight. The terrible battle continued; Rodrigo cut the rope binding us to Jagg and glued the free end to the beholder creature, certainly risking our companion's life but an interesting battle tactic nonetheless (we have had more than our share of retreating foes in this quest). We had a very difficult time harming the monster; much of our damage was inflicted by casting healing spells (harmful to undead, of course) on it, but its 'gauth' servants were able to use their own “wounding” spells to heal it during the battle. Task helped a little, killing three of the gauths himself, but his main concern proved to be the safety of the gems (when our companion Jorie was struck down, apparently dead, Task dragged the body out of the fight and looted the gem from his body - had I not been otherwise occupied fighting the monster, I would have had words with him there!). We eventually triumphed in the exhausting battle, and returned to the surface (luckily, Jorie was not dead, but merely paralyzed).

Wells was willing to trade services and goods for the gems, and seeing no further use for them, we all agreed to trade; I was able to retire my monetary debt to the party as well as have magical enhancements placed on my armor. Also, we spent some party funds to create a fund for village families whose loved ones had perished during the crisis that faced their community. While I am glad we have vanquished the evil threatening this town, I feel that I might someday be called once again to this place.

We now will head northward to Littleburg; when I made known my intention to return to the chapterhouse, most of my companions expressed a desire to come, too. It is hoped that we will find new challenges and new evils to defeat.

I will post this in the event that this letter arrives before myself and my party; if I precede it, this will all of course be already known to you. I remain

In the service of the Great Knight,

Yours humbly,

Kellan Evershar

*****

DMs THIRTEENTH SESSION SUMMARY

The party had now recovered all the gems-- all, that is, except for the few that John Wells was holding. They returned to Mirrormere to regroup and speak with the wizard-- who they still expected to betray them at some point.

It took them two full days to work up the nerve to visit Wells at his tree-house in the lake. Dria and the lizardman stood by while they discussed matters.

As usual, Wells was cagey, explaining only that the gems, full of necromantic and abjurative magic, served as some sort of phylactery as well as a protective device. Not only was he unwilling to hand over the remaining gems, he flatly insisted that the group turn over their gems to him. They were intent, it seemed, on diving back into the hole to tackle the Arxephext, and Wells was in no mood to see the gems fall into its... hands... or, whatever.

Still the party wouldn't budge-- not even for 5,000 gold per gem. Of course, they were keenly aware that the last potential "seller" to arrive in Mirrormere—the gnome rogue—left with neither gems, nor his life. Kellan raised this point briefly, mentioning first theft, then murder (eliciting a low hiss from the lizardman). Wells put their minds at ease (the "seller" was, after all, a common thief) but there was no way, no way in hell, they were going to hand over all the gems to Wells.

"At the very least, then, I’ll send my servant with you to safeguard the gems.”

The lizardman looked surprised but nodded. “By your command, Teacher.” He crept out of the room to gather his “adventuring” gear—though if it consisted of much more than his usual boots, a hooded cloak, a wide belt, and his immense falchion, the party couldn’t tell.

He crossed to room to a small box and exchanged a look with Wells. “I’ll need that gem...”

“The green one? You worry too much.”

Dria fixed Wells with a glare and spoke up. “Take it. Come back safe.”

The lizardman pulled out the green gem and studied it for a moment at the end of the necklace where it hung. He started to don the necklace, then suddenly thought better of it. He snapped the gem off its cord and, to Kellan’s surprise, popped it into his mouth and swallowed it in one gulp.

The lizardman hid himself within his hooded cloak, his tail lithely snaking out of sight to disappear under the cloak with practiced grace. “I’m ready.”

As the group lowered themselves out of the tree, Wells called to his reptilian servant. “Don’t forget your duty!”

*****

The party returned to the Arxiphext’s lair, and the lizardman wasted no time in preparing himself for battle. He threw off his travelling cloak, revealing himself completely to the party for the first time. Strange, scaly blue scars criss-crossed his chest, back, and arms. Some of the thickest, oldest scars had sprouted coarse, black, spidery hair. Most of the party turned away in disgust, but Rodrigo couldn’t resist a Detect Magic.

Boots, belt, falchion, and a hint of a ring—all magical. Rod could even sense the gem in the reptile’s gut—but that was it: He sure travelled light. Task stood quietly and waited for the party to decide what to do next.

The party peered down into the hole at the edge of the laboratory room. They could barely make out dark shadows along the walls, indicating that the main central shaft was criss-crossed at all angles by several other passages. Eventually they settled on using feather fall to reach the bottom. However, fearful of the gauth’s dispel magic ability—or worse, an anti-magic cone from a true beholder—Nik cast fly on Jaag. They tied themselves together and left a 40’ trailing rope to Jaag. If anything went wrong, he could at least slow their fall.

As one, they jumped into the hole. Sure enough, as they passed the passageways, several gauths came out behind them to attack. Once again, their inflict wounds rays seemed to have no effect on Jaag, but their electric blasts were no picnic. Jaag cried out and Rod looked up, launching fireballs past the dwarf to explode in an impressive air-burst above him. The gauths were blasted; Jaag was not.

Nik called their attention to the scene below them. “Guys…”

A huge spike was approaching from the floor below. Made entirely of some sort of secreted resin, the spike stood a good sixty feet from the bottom of the bowl like cavern they were approaching. They dropped several sunrods to the floor.

The resin spike—indeed, the entire resin covered floor and walls—were filled with small, vestigal eye-kin, most of them no more than a few inches across. Some of them chewed and nibbled at the spire, adding more resin, while others used their eyes to distintegrate tiny portions at a time, carving it all into shape. Along the walls they could see many bowl-shaped recessions, some of them occupied by yet another, larger kind of eye-kin—shrivelled and pasty, with a single large eye.

And then, before they had even floated all the way to the ground, the Arxiphext struck. It hovered suddenly into view, a huge orb with blackened, empty eye sockets. Where its eyes had gone they could not guess, but it seemed to have no trouble zeroing in on them. The creature opened its huge maw and bit down on Kellan, who immediately felt a shockingly cold chill across his entire body. The creature’s mouth opened still wider, as if it would engulf him entirely, but Kellan managed to struggle free.

Rod wasted no time attacking the thing with his spells, but after the first volley of magic missiles struck, a multitude of smaller eye-kin zipped to its aid, completely surrounding its body. The party attacked with spells and weapons, but seemed only to succeed in killing the smaller orbs. Each time the thing attacked, the orbs would move aside for it to bite, then quickly return to protect it moments later.

To make matters worse, several gauths appeared, and things started to look bleak. From a distance they used their electric eyes to blast the party, while using their red eye-beams to somehow HEAL the Arxiphext.

The party was being slowly ground down, while the eye-kin seemed to be regaining strength. Their only ray of hope was eventually driving off the smaller eyes that protected the Arxiphext.

As soon as the creature was clear, Rod cut himself free from the group. Now holding the end of the tether to which Jaag was still attached, Rodrigo upended an entire bottle of Sovereign Glue onto the rope and whipped it towards the Arxiphext.

Suddenly, Jaag found himself attached to an angry undead beholder. (He didn’t remember that in the job description…)

Still, the group couldn’t get to the gauths to stop them. Nik had had enough of being blasted with electricity and watching them heal the Arxiphext, and he cast an obscuring mist around them all. It had the desired effect—the gauths could no longer target them without closing the distance.

Through it all, Task seemed to watch and wait. Just as the party thought that the lizardman had watched and waited a little too long for their liking, he sprang into action, moving off into the mists to deal with the gauths. They heard his falchion sing, and the hiss of a dying gauth, but that was the only evidence of his handiwork.

The gauths closed in to protect their leader, while Kellan and Jaag pounded away on its rubbery hide. Rod, Jorie, and Nik stayed close and held their actions to engage any gauths that came within reach. Sure enough, a gauth suddenly appeared in the mist next to Rodrigo, healing the Arxiphext with one eye and blasting Rodrigo with the other. Near death, Rod fought down the instinct to back away. Casting defensively, he held his ground and blasted the gauth right back.

Another gauth appeared in the mist beside Nik, who was no better off than Rod. He thrust weakly at the gauth, then grit his teeth and prepared for the worst. Suddenly, the lizardman slid out of the mist beside him. Nik counted four or five lightning strokes with the falchion, each striking with uncanny precision. The gauth fell in half-- and Task split those halves in half again before they even hit the ground.

Just as the battle seemed to turn in their favor, it took a turn for the worse. The Arxiphext had reached the limit of its patience with Jorie, who had spent the entirety of the battle touching it repeatedly with his healing wand. The huge maw opened and closed on the gnome—and in one stroke, Jorie dropped dead. The others stood by, stunned—counting their blessings that whatever foul power had drained Jorie’s life force had so far, miraculously, spared them.

Knowing now that they could be killed by a single bite of the creature, the fight took on a new urgency—yet the lizardman was apparently too preoccupied with his own “duty” to bring his nasty swordsmanship to bear against the threat. Nik watched as Task nonchalantly dragged the gnome from the battle, pulled the gem from around Jorie’s neck, and swallowed it, too.

Fortunately, his help wasn’t needed. Kellan, Rod, and Jaag managed to finish off the creature. It slumped to the ground, motionless. Rod wasted no time, using his various fire spells to clear away the obscuring mist and then the remainder of his fireballs to blast holy hell out of the rest of the cavern. The sound of shrivelling eye-kin was music to their ears.

Nik bent low over Jorie, acting on a hunch. Sure enough, there were signs of life. The gnome was merely paralyzed—though without his clerical training, neither Nik nor anyone else would ever have known the difference between that grim paralysis, and death.

Eventually the lizardman spoke up, his long tongue tasting the air. “We’re done here. Time to go.”

And with that, satisfied with a job well done, they headed home.

*****

Wells was pleased, and not a bit surprised, to see them return. He wasted no time congratulating them on their success—and offering them something in exchange for their gems, which they would no longer need. The entire group laid out their demands—some gold, of course, along with some things that Wells could enchant for them, and some things that Dria could create.

One by one they turned over their gems to the wizard. All except Rodrigo, who held on to the nagging suspicion that Wells was up to something.

Dria sidled up to him. “Surely there’s something I can do for you, Rod.”

Rodrigo looked at the box where the rest of his companions had already tossed their gems. What harm could one more do?

He looked at Dria. “How about me, you, and the miller’s daughter?”

Wells laughed. “That can be arranged... I’ll even throw the miller’s wife into the bargain!”

*****

RODRIGO's THIRTEENTH SESSION JOURNAL

As my mind wanders considering the recent events I have come up with a few proverbs:

Rodrigo says: Three bushes in the hand are worth a stone in your pocket.

Rodrigo says: Fighters are the anchor of any good party. Dwarven fighters glued to Beholders are especially good anchors.


Other quotes heard during our recent triumph:

Kellan: Forever shall we guard these stones to prevent evil from... uh... how much did you say you will give me for it?

Dria: Oh yes, thats it Rodrigo!
Miller's (ex)Wife: Oh yes, thats it Dria!
Miller's Daughter: Oh yes, thats it Mom!
 
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Session Fourteen-- cheese, wine, and roasted man-flesh

NIKOLAI’s FOURTEENTH SESSION JOURNAL

With the Arxephext destroyed, and presumably that threat vanquished, we took some well-earned rest in Mirrormere. Jaag and Hastur were working on some mithril breastplates, made from the mithril we had recovered, and I spent some time constructing a small shrine near the site of the Miller's death.

After a time, however, the road beckoned. Kellan received a letter from his superiors about a missing paladin near a village named Hommlet. We traveled to Verbobonc and then south towards Hommlet.

We found a caravan that had been attacked, and upon investigation, ran into Ginblossom and Maddog, the two half-orc bodyguards of the gnome, Honkin Puddinsack. Apparently they survived the gnomes encounter with Wells, or perhaps were paid off. Maybe I'll ask them.

In any case, we found what we presumed to be the source of the bandits that had attacked the caravan, and assaulted their cave stronghold. As it turns out, the goods of the caravan were a side-benefit to these unfortunates, who were dining upon the caravan travelers. We fought a poorly executed battle, and despite our best efforts, we lost Jaag. We drastically reduced their numbers, however, and were able to retreat to Verbobonc, where we were able to have Jaag raised.

Now, we must return, and wipe out the cannibals who threaten the road to Hommlet. There is greater evil further on, and we will likely have to deal with that as well.

*****

KELLAN’s FOURTEENTH SESSION JOURNAL

To the Radiant Lady Gloriana Taskmettle, greetings:

Upon receipt of your instructions, we made ready to journey to Homlett by way of Verbobonc. We waited one day while a mithril breastplate was completed for Nikolai, it being in the best interests for the survival of all of us to do so. We (Rodrigo, Nikolai, Jagg, and myself - Jorie and Tanthril stayed behind) spent five days travelling to Verbobonc, where we visited the Temple of Heironeous for more information on the whereabouts of Stirling Dale.

As you probably know, Dale left about 2 1/2 weeks before our arrival, with no word since - he departed in the company of a caravan of adventurers and travelers. (It appears most travel is away from Homlett, supporting the idea that some unpleasantness is developing there.) We set out the next day for Homlett, and after spending the night out-of-doors, we discovered the wreckage of a caravan on the morning of the second day. Three wagons, which had been crudely marked in dwarven runes (meaning “fire,” “man,” and “snake”), were filled with the corpses of the horses that led them, and burned bodies were all about.

We did the best we could for the bodies, and we were about to head out when we spotted two half-orcs (who we had nicknamed Wine and Cheese) we had encountered before during our quest for the gems (surprisingly, they do not have the aura of evil upon them). They were not at all forthcoming with what might have happened; I suspected they know more than they let on, but after unsuccessfully trying to get them to divulge more, we moved to investigate a cave in a gully they indicated lay to our east.

We entered the cave, following a long tunnel downward, and at the end found a gruesome sight: a large cave, with a keep-like structure against the rock wall, and a group of cannibal cultists devouring human remains over their campfires.

We immediately gave battle - Jaag charging headlong at the wall while being peppered with crossbow bolts; I chose to advance more slowly, firing my crossbow to try to pick off the bowmen as I advanced to the gate. Suddenly, that tactic was discarded, as the cultists that had first fled into the keep suddenly returned to the battle with reinforcements, surrounding Jaag-- and killing him. As I waded into the fray, Nikolai kept healing magics on us and attacked as he could; Rodrigo killed many with his blasts of fire; and at the last minute, when it appeared we might not be able to emerge alive, the two half-orcs came to our rescue. We finished all but a handful of the cultists. They fled into the keep and closed the inner door; we were unable to penetrate the enclosure, and so we retreated to regroup and seek divine intervention for our dwarven friend.

The priests at the Temple of Fharlanghan were able to return him from the dead, and we now plan our return to destroy the cultists—in particular their leaders, whoses bodies were humanoid, but who had yellow slitted eyes like a lizard's). I have not forgotten our original quest to find Stirling Dale, but it is hoped this perfidious cult will have some clues to his whereabouts.

In service of the Great Knight, I remain your humble servant,

Kellan Evershar

*****

RODRIGO’s FOURTEENTH SESSION JOURNAL

I had originally thought that burning itch in my crotch was just a touching reminder of my final encounter with Dria...and the miller's wife...and her daughter. The road from Mirrormere had been a long one and it had been some weeks since I had exercised my magical repertoire. 2 weeks of hearing Kellan sing kum-ba-ya by the campfire can try anyone's patience. While I debated the purchase of a means of transportation more befitting a man of my stature (either a fine coach or a palanquin born by eunuchs or burly women), a new mission came to us via Kellan's superior. I am not sure of the details but according to Kellan and Nik (as they are officially in charge of details) we needed to go find someone who had gone missing.

Now mind you in my limited experience a missing person generally has meant several things:
1) They are dead.
2) You have a chance to be a hero.
3) Heroes get Women and Loot.

With these 3 principles in mind I signed myself and my flaming nether regions up for another go at an adventure. For the sake of timeliness I will forward past the investigating, watching, reconnoitering, and other minor details and get right to the fight. As usually I boldly saved the day with a magnificent display of pyrotechnics. Unfortunately our stout Dwarven friend was not stout enough as he fell to a swarm of baddies. In the process I had managed to lose that troublesome burning that had continually brought me fond memories of my time in Mirrormere. My thanks to Jaag’s valiant assault on the front gate: It gave me just enough time to cure my itch.

*****

JAAG’s FOURTEENTH SESSION JOURNAL

Cannibals! They were cannibals I tell you! I took advantage of Nik's expeditious retreat spell and decided to chase them to their doors, perhaps 120' away. Of course, I was expecting my fellows to come along behind me at any moment, but I was feeling fleet of foot and all that.

So I had them behind their doors. The fools were trapped inside! I rapped on their door and taunted their mothers! My fellows would be joining me any minute now. I had nothing to fear. That was when the foul smell of cooked gnome should have told me not to stand all alone at their front door.

I could hear them unbarring the door, so I prepared to stand my ground and face their charge. All 25 of them. They all had this hungry look in their eyes, and some were holding forks in their other hand. My friends should be along any second now to assist me.

I started swingin' at some kneecaps, to cut them down to size. One! Two! Three! They were fallin' like sparks from an anvil. I was getting a few nicks myself, but my companions were not far behind me. I was surrounded now. They managed to circle me while I was cutting down a pair of them. Things were not looking good. They were starting to poke me with their forks, testing the meat. One of them said I looked dry.

Meanwhile, Rodrigo was throwing fireballs. I could hear some of them screaming before they finally got crispy. Serves them right.

Nik and Kellan arrived to aid me at last. I was in no shape to continue, and there were three of them still around me. If I had turned to run now, several of them would have finished me for sure. I chose to stand my ground and take one of them down with me instead. That was when one of the smaller ones tumbled past me and stabbed me in the back! Argh! With my last breath I yelled to my companions, "Don't let them eat me!" And then I fell.

My next memories were quite blurry. I remember sitting at a great feast hall. Many dwarves, some famous and some infamous, were telling their war stories. Then, like a whisper, I heard Nik's voice asking me if I wanted to be returned from death. What a silly question! Then I remembered my own story and how I had died, and felt I had unfinished business to take care of with those cannibals. An old dwarf next to me leaned over and said I should excuse myself. "It isn't many who get a second chance, boy! Get back there and finish what you should!" He had a familiar face, that one did. So I returned.

Of course it took me a couple days to get my strength back. But at least my companions were good enough not to let them eat me. My time on the other side seems like a dream. Next time I join them, I shall have my own stories to tell. Meanwhile, <cough><cough> I think I'll need another drink to help get my strength back.
 

I started reading this way back when you first posted it, was getting into the flow and then it abruptly stopped updating. So it has taken me a while to get back on the horse so to speak. Anyhow, keep it up, it is interestin.

-Immort
 

DM's FOURTEENTH SESSION NOTES

Here is a map of the players' current locale. Again, this is directly from Map-A-Week.

darkcrypt.jpg


I will add more to this entry (with Edit Post) as more bits of the adventure are revealed.

Wulf
 

Re: Session Fourteen-- cheese, wine, and roasted man-flesh

Wulf Ratbane said:
An old dwarf next to me leaned over and said I should excuse myself. "It isn't many who get a second chance, boy! Get back there and finish what you should!" He had a familiar face, that one did.

Let me guess. Kind of gruff looking. Big flamin' ax. Still spattered with Peck blood?
 

Session Fifteen-- scattering of snakes

KELLAN’s FIFTEENTH SESSION JOURNAL

To the Radiant Lady Gloriana Taskmettle, greetings -

Another frustrating visit to the hole that holds the stronghold of the snake-men. Once again, the four of us - Rodrigo, Nikolai, Jagg, and myself - carefully moved down the tunnel (about 100 feet long). Nik tried to first reconnoiter the area while flying while invisible, and detected a sentry in the tunnel that went back to the stronghold to warn the others.

When we arrived back at the large cave that holds the stronghold, there were no warriors outside; all were inside, and undoubtedly waiting with bows to hit us from afar. We forced our way into the courtyard, and fought several of the snake-men, one of whom turned Rod into the form of a snake.

After driving them off, we realized it would be best to be at full strength for another sortie, and so we waited long enough for Nik to be able to memorize a spell that would dispel the snake form from Rod. While Nik rested, a large group of giant dire rats (apparently summoned by the snake-men) came out of the tunnel and surrounded the tower. Once Nik had memorized the spell and changed Rod back, we readied for the fight, but were forced into battle by the appearance of a powerful spell-casting snake-man.

It was a pitched battle, but we fared better than the first time, with no deaths on our side (although we came close). After killing over a dozen cultists, all the dire rats, and two of the snake-men, the last snake-man and the rest of the cultists retreated further into the stronghold. Being near death ourselves, we regrouped to make a third sortie - one that will be final for either them or us. We must do our best to be certain the evil is defeated!

In the service of the Great Knight, I remain

Yours faithfully,

Kellan Evershar

*****

JAAG’s FIFTEENTH SESSION JOURNAL

It was a dark and damp night atop the tower, from where just a few days before we were being fired upon by archers. Our rest was interrupted by the approach of dire rats from the outside, and soon after, the opening of the barred door behind which came several cannibals and snake-men.

I made quick work of some rats climbing up the tower walls. But the snake-men below would not be so easily discouraged. There was a spellcaster among them, his skin covered and crackling with flames, and he didn't look amused.

Once face to face with their spellcaster, an overwhelming fear came over me and I found myself running from the enemy as well as my comrades. When I came to my senses I quickly returned to the battle, taking only a slight repose to consume a moldy goodberry to restore my courage.

The battle was strenuous, but we overcame them in the end. Now there is only the dark passage ahead of us, calling to us to enter.

*****

DM's FIFTEENTH SESSION NOTES

The "boss" for this evening's session was an enormous yuan-ti half-breed sorceror. The amulet of Fire Shield around his neck didn't fool the players in the slightest, though I had hoped they would account him a salamander. Unfortunately (or, perhaps, fortunately) the players were too wrapped up in slaughter to notice this fact and tie it to the earlier runes they had seen: Fire-Snake-Man.

Or perhaps they're just obtuse.

Whatever the result, they were singularly unimpressed with the foes I put ahead of them. Rodrigo put me in the awkward position DMs hate to be in: His fireballs were so potent I simply couldn't have the snake-men ignore him any longer. On top of that, he had raised the threat level to the point where, to contend with him, I'd be seriously unbalancing things for the other PCs.

Eventually I had the purebloods gang up on him with polymorph spells until one got through. It essentially put Rodrigo's player out of the game for the night-- not a lot of fun. However, at the player's insistence, we both agreed that this was part of the game. He told me he'd be better prepared next time, and I told him that as far as the yuan-ti were concerned, the gloves were off...

Next time, they wouldn't be so generous as to turn him into a snake...

Wulf
 

SESSION SIXTEEN: a fish out of water

KELLANs SIXTEENTH SESSION JOURNAL
<appended to Kellan's previous journal>

We left the cave complex to rest outside. To our surprise, our old friend Jorie was there to greet us! Happy to add our wise companion to the group, we made two watches (so as to give the spellcasters maximum resting time), with Jaag and I on first watch, and Jorie and his wolverine companion on second. While our watch was uneventful, the second saw the return of the wolves that we had seen before. Upon waking the party to ready for battle, the wolves disappeared; seeing that we were all awake, we decided to return to the fortress to once again do battle.

We took our horses down the tunnel with us, not wanting to leave them to the wolves that might still lurk; this was accomplished with difficulty. We entered the ground floor, where the darkness effect still lingered (we were able to somewhat dispel it with one of Nikolai's prayers). Having sensed a powerful magic item behind the door ahead of us (with two others at the sides), we assumed the main snake-man would be behind that door, and so we tried to pen it, to no avail. Repeated attempts by Jaag and myself to bring it down were fruitless. We finally made it through, but of course our opponents were well prepared; four cultists, a captain, and a dire wolf awaiting us behind the door along with the snake-man - and forces of equal size to each side as the other doors flew open.

While the battle started well for us, it quickly degenerated. Rod was turned into an animal once again; this time a small guppy, flopping about on dry land. To my shame, the snake-man used a magical power to keep me from being within twenty feet of him; my bow-shots were largely ineffective against his magic shields. (On the other hand, its put me in a position to easily aid Rodrigo by placing him in one of my vials of holy water for safekeeping. It is to be hoped that some of the holy blessing will rub off on him.) Thus it was Jaag, Nik, and Jorie that prosecuted most of the battle; to their credit, we slew all but three cultists, and took two captains prisoner. What happens next is yet to be foretold.

*****

JORIEs SIXTEENTH SESSION JOURNAL

It's been long, and unfortunately I won't be able to help them for long before I must return to my studies, but I've rejoined Jaag, Kellan, Nik, and Rodrigo for a time.

They've apparently won the enmity of some snake-people. I shall have to research more of these strange people. There seems to be some invasion in the area. First kobolds and lizard men in the Mirrormere, now unknown snake-people this close to us. This shall bear watching, though. I fear some perversion in the area.

Our first battle with them was fearsome. They have some kind of half-snake sorcerer that is so terrifying, Sir Kellan was shying away from it. Even Darkclaw fell under a spell of theirs and ran off in the distance, where some of their wolves attempted to bring him down. Fortunately my friend is quite capable of defending himself, although he did take some damage.

I do not know now if we shall retreat and regroup before continuing on or if we shall press on.

*****

RODRIGOs SIXTEENTH SESSION JOURNAL
When you live in a vial of holy water modesty goes right out the window when it's time to take a dump.

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SIXTEENTH SESSION: Quotable Quotes

Jorie: “This shall bear watching, though. I fear some perversion in the area.”
Nik: “Um, that would be Rodrigo...”

Rodrigo, on the usefulness of Polymorph Other: "Hey, I get a +10 bonus on dealings with other guppies..."
 

Mmm. Guppy-flavoured Holy Water. Works great against undead fish.

Oh, and Moomins rule. It's hard to find the books in Canada though.

--Seule
 


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