WWE: Know Your Role is here

Greatwyrm

Been here a while...
We just got word that the actual books are finally on their way. Hopefully Tony won't mind me doing a little thunder-stealing.

DA GAME IS HERE!!!

Comic Images just confirm they have the shipment and the books are making
their way through the channels for the next week or so. Expect to see them
on the store shelves around August 15th!

If you don't see it in your favorite shop, it probably didn't order it...
please ask the management to do so! It's available through major
distributors like Diamond and Alliance.

Thank you for your patience and support, and let's get ready to
rummmmmmmble!!!


Tony

If you still haven't seen the preview, head to http://www.comicimages.com/KYR/ (be sure KYR is capitalized)
 
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Here's a brief rundown of the contents:

Chapter 1: Time To Play The Game! -- introduction, explanation of the core mechanics, example match

Chapter 2: Know Your Role! -- character generation, classes, skills, feats

Chapter 3: Just Bring It! -- how to run a match

Chapter 4: What a Manuever! -- how to build manuevers, sample maneuver list

Chapter 5: Anything Can Happen in the WWE! -- all the outside of the ring action like promos, reputation, and video vignette

Chapter 6: Desire! -- xp and campaigning

Chapter 7: In the Interest of Fairness! -- running and organizing a show

Chapter 8: The Most Electrifying Roster in Sports Entertainment! -- a roster of some current superstars

Index

The basic stats still measure what you're used to, they just have some additional uses. For example, each maneuver type has an associated stat. Power moves use STR, Rough moves use CON, Aerial moves use DEX, Techincal moves use INT, Savvy moves use CHA, and simple moves use WIS. Also, the associated stat's bonus is added to your roll to hit and to your damage.

The way it's set up, there's really no easy dump stat. Being short on one will be a disadvantage in some way. In addition to stuff like saves and skill points, some stats have other considerations. A high STR will make it easier to pin opponents or to climb out of a cage in a cage match. CON directly affects your Endurance and Trauma points. WIS is handy since initiating a pin is a simple maneuver. CHA affects the number of "segments" you can be in during a session.
 

I just want to know if I can use the rules to play my dream campaign

Los luchadores locos de la isla del dinosaurio​
 

Tonguez said:
I just want to know if I can use the rules to play my dream campaign

Los luchadores locos de la isla del dinosaurio​

Seconded.

Tonguez, I speak a few words of Spanish, but your sig seems to be something about crazy wrestling on the island of the dinosaurs. Correct?
 

9800 said:
Seconded.

Tonguez, I speak a few words of Spanish, but your sig seems to be something about crazy wrestling on the island of the dinosaurs. Correct?

correct (The crazy Wrestlers on the island of the dinosaurs) it was a campaign setting proposed right here at Enworld in one of the many 'next big thang' dicussions held on the general board. A few replies later it had developed into a setting with all kinds of manovere feats suggested (just like WWE uses hmmmm)

Anyway imagine two warring tribes of masked wrestlers stranded on an island overrun by vicious velociraptors and other supernatural horrors that man (or Luchador) was never supposed to know!
 

Well, I suppose you could. The game is really set up for emulating how a regular wrestling show goes. I'm not sure if you'd be doing promos or getting heat from the crowd. You could probably build the dinosaurs using the wrestler classes. Are the dinosaurs supposed to be wrestling too or being the Jurassic Park eating you kind of dinosaurs?
 

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