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X-Com: the Redshirtening
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<blockquote data-quote="Andor" data-source="post: 6436499" data-attributes="member: 1879"><p>That's certainly in interesting approach, but it feels more like playing the council of nations than playing x-com. And it may not have been clear from how I described it but the idea is that at the strategy level the players are all interacting with each other, both in competition for a limited pool of resources and in cooperation to try to get synergy. I think a lot of the local concerns that you would get from playing individual nations I would instead accomplish through player agency. So for example the Chief Scientist needs some more researchers to decode an alien starchart the ground team recovered from a crashed UFO. He asks the head of logistics but he's tapped out. He goes to the public affairs officer who has the resources to do it. So they generate a new project which defines the help as coming from a technology company in Brazil who signs a co-operative agreement with X-com. The intelligence player asks to join into the project, and adds some of his resources to the project in order to lure out an EXALT cell. The Public Affairs officer himself decides to use this to publicize the good things X-com is doing to reduce panic in South America. However the publicity draws too much attention to the company and now they have to deal with a full blown raid, instead of the cyberattack Intel was expecting.</p><p></p><p>The idea is that you let the players put as many eggs as they want into a single basket, and they'd better hope they are capable of protecting that basket. Or they can spread the resources around into smaller baskets which are less valuable, but cost you less when they are destroyed in a bombing run.</p><p></p><p>You also get rp opportunities and buy-in from it ideally. For example during the raid on our Brazillian tech firm if a local guard gets a bunch of lucky shots in the team can recruit him and bring in a new soldier who comes pre-supplied with back story and team history.</p></blockquote><p></p>
[QUOTE="Andor, post: 6436499, member: 1879"] That's certainly in interesting approach, but it feels more like playing the council of nations than playing x-com. And it may not have been clear from how I described it but the idea is that at the strategy level the players are all interacting with each other, both in competition for a limited pool of resources and in cooperation to try to get synergy. I think a lot of the local concerns that you would get from playing individual nations I would instead accomplish through player agency. So for example the Chief Scientist needs some more researchers to decode an alien starchart the ground team recovered from a crashed UFO. He asks the head of logistics but he's tapped out. He goes to the public affairs officer who has the resources to do it. So they generate a new project which defines the help as coming from a technology company in Brazil who signs a co-operative agreement with X-com. The intelligence player asks to join into the project, and adds some of his resources to the project in order to lure out an EXALT cell. The Public Affairs officer himself decides to use this to publicize the good things X-com is doing to reduce panic in South America. However the publicity draws too much attention to the company and now they have to deal with a full blown raid, instead of the cyberattack Intel was expecting. The idea is that you let the players put as many eggs as they want into a single basket, and they'd better hope they are capable of protecting that basket. Or they can spread the resources around into smaller baskets which are less valuable, but cost you less when they are destroyed in a bombing run. You also get rp opportunities and buy-in from it ideally. For example during the raid on our Brazillian tech firm if a local guard gets a bunch of lucky shots in the team can recruit him and bring in a new soldier who comes pre-supplied with back story and team history. [/QUOTE]
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