Andor
First Post
I've been enjoying the x-com franchise in it's various guises for almost 20 years now and while trying out the long war mod it's been preying on my mind what a great rpg it could make.
I don't have any particular system in mind. D20 Modern wouldn't be bad, but it wouldn't really be good either. E6 modern might be a closer fit. Only War has a lot of promise as well. I've seen conspiracy X suggested but I don't know the system.
Reguardless of the system it seems to me you would want to use a non-standard campaign style structure. In fact I can't think of a better venue for troupe style play. Each player could take the role of a department head back at base (chief of research, engineering, training, commander, etc) as well as drawing from the pool of available troopers when the field missions go out.
You could also do one shots highlighting normal people coping with the invasion. Abductees trying to escape. People on the street trying to survive a terror mission. A hunting party stumbling across a downed ufo before the skyranger arrives.
So the game would need a multilayered system. In fact the strategic layer would probably be developed in a system agnostic fashion and just layered over the top of the tactical level game.
And then there is all the fun to be had screwing with player expectations about who the aliens are and what they want. There is no need, or even advantage in slavishly following the plot lines, such as they are, of the video games.
Thoughts? And does anyone know if FFG got the RPG rights when they were greenlighted to develop a boardgame?
I don't have any particular system in mind. D20 Modern wouldn't be bad, but it wouldn't really be good either. E6 modern might be a closer fit. Only War has a lot of promise as well. I've seen conspiracy X suggested but I don't know the system.
Reguardless of the system it seems to me you would want to use a non-standard campaign style structure. In fact I can't think of a better venue for troupe style play. Each player could take the role of a department head back at base (chief of research, engineering, training, commander, etc) as well as drawing from the pool of available troopers when the field missions go out.
You could also do one shots highlighting normal people coping with the invasion. Abductees trying to escape. People on the street trying to survive a terror mission. A hunting party stumbling across a downed ufo before the skyranger arrives.
So the game would need a multilayered system. In fact the strategic layer would probably be developed in a system agnostic fashion and just layered over the top of the tactical level game.
And then there is all the fun to be had screwing with player expectations about who the aliens are and what they want. There is no need, or even advantage in slavishly following the plot lines, such as they are, of the video games.
Thoughts? And does anyone know if FFG got the RPG rights when they were greenlighted to develop a boardgame?