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X-Com: the Redshirtening
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<blockquote data-quote="Andor" data-source="post: 6440603" data-attributes="member: 1879"><p>Well I'm really not familiar with any game that works as you seem to suggest. Can you name an example?</p><p></p><p>That aside the order of the tech tree is certainly important in an X-com game because you're using it to gate access to improved equipment and new abilities including complete game changers like Psi. I just want the ability to add to the tree, not to reorder it. (Obviously the GM can reorder it, but the players cannot.)</p><p></p><p> I'm not sure how well it would apply honestly. The pacing requirements of 3-8 hour board game have little in common with those of a 20-50 session RPG campaign. Honestly I think the only really important part of the pacing problem from a balance point of view lies in the alien advances, and those already lie entirely under GM control anyway so it's not really a major concern. If the players are doing really well and I spring Muton elites on them 3 weeks ahead of schedule they're not going to know I'm tweaking things. </p><p></p><p></p><p></p><p>Well I certainly wasn't planning to have a gameboard as such. The strategy layer in X-com is represented by a whole series of screens from the global map to inventory lists and soldier rosters. They players would need access to, at the very least, the Soldier roster, equipment inventory, and resource lists used at the strategy level. If you plan to run any base assault or captured alien escape scenarios then you'll need to have the base layout. A geoscape is needed if you're using the old multiple base model, it's less important if you're using the newer single base model. And the GM will certainly need (and the players should probably have access to) a Gant chart showing the on-going projects. And of course the GM will need additional tools to track the aliens progress. And a UFOpedia would be fun. But really the only time you need to break out a board as it were is for the tactical game. That having been said I do plan to take a hard look at the X-com board game to see if there is anything worth stealing.</p></blockquote><p></p>
[QUOTE="Andor, post: 6440603, member: 1879"] Well I'm really not familiar with any game that works as you seem to suggest. Can you name an example? That aside the order of the tech tree is certainly important in an X-com game because you're using it to gate access to improved equipment and new abilities including complete game changers like Psi. I just want the ability to add to the tree, not to reorder it. (Obviously the GM can reorder it, but the players cannot.) I'm not sure how well it would apply honestly. The pacing requirements of 3-8 hour board game have little in common with those of a 20-50 session RPG campaign. Honestly I think the only really important part of the pacing problem from a balance point of view lies in the alien advances, and those already lie entirely under GM control anyway so it's not really a major concern. If the players are doing really well and I spring Muton elites on them 3 weeks ahead of schedule they're not going to know I'm tweaking things. Well I certainly wasn't planning to have a gameboard as such. The strategy layer in X-com is represented by a whole series of screens from the global map to inventory lists and soldier rosters. They players would need access to, at the very least, the Soldier roster, equipment inventory, and resource lists used at the strategy level. If you plan to run any base assault or captured alien escape scenarios then you'll need to have the base layout. A geoscape is needed if you're using the old multiple base model, it's less important if you're using the newer single base model. And the GM will certainly need (and the players should probably have access to) a Gant chart showing the on-going projects. And of course the GM will need additional tools to track the aliens progress. And a UFOpedia would be fun. But really the only time you need to break out a board as it were is for the tactical game. That having been said I do plan to take a hard look at the X-com board game to see if there is anything worth stealing. [/QUOTE]
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