X-files d20 using Spycraft.

PhoeniXForce

First Post
I am thinking about running a X-files type game based on the Spycraft d20 system. I have had limited experience with this when a friend of mine ran a CoC/Spyc crossover game. Has anyone tried this? I could use any advice, suggestions and input. Thanks.
 

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PhoeniXForce said:
I am thinking about running a X-files type game based on the Spycraft d20 system. I have had limited experience with this when a friend of mine ran a CoC/Spyc crossover game. Has anyone tried this? I could use any advice, suggestions and input. Thanks.

Heya PhoeniXForce,

I haven't run it myself, but I have both systems and I could definately see it working to great effect. I know in the d20 System Forum there are some people who run games close to this kind of setting. (Like Delta Green also) You might want to check in there. Agents from "The Basement" Would be perfect for an X-files style game.

-W.
 



Re: Re: X-files d20 using Spycraft.

LcKedovan said:


Heya PhoeniXForce,

I haven't run it myself, but I have both systems and I could definately see it working to great effect. I know in the d20 System Forum there are some people who run games close to this kind of setting. (Like Delta Green also) You might want to check in there. Agents from "The Basement" Would be perfect for an X-files style game.

-W.

For me, the best system for X Files has always been Dark*Matter (an Akternity supplement).

So I agree with Will (again :D). Spycraft + CoC d20 = Dark*Matter = X Files = Too much fun

Seriously, Spycraft is, IMHO, one of the best d20 products. And it can be easily mixed with CoC to have a creepy setting for your FBI agents.
 

So I gave it a shot last night. Kinda out of the blue I ran this for two of my pals and I think it turned out very well.
The agents chased a Werewolf through the underground metro system of Washington D.C. It caused a train derailment near the Pentagon metro stop and threw the whole city into "Terrorist attack" mode. They chased this thing across the national mall in a pea soup fog at night. (Note It's good to have thick fog when Firing a M-16 on the national mall at a 12 foot tall furry creature so as not to draw even more attention) They finally chased it into the smithsonian American History Museum. Where the final confrontation with the thing took place. And funny as it turns out everyone walked away from it intact including the monster.
Imagine their suprise when the thing asked them to stop shooting him because it was annoying! :) It turned out a unscrupulous archaeologist had stole a sacred artifact from off a reservation and this werewolf was dispatched to recover it and deal with the thief. I made the werewolf based loosely off of White Wolf's version of werewolves.(the fog was caused by the werewolf so it could move undetected)
Anyway for a test run one shot I was impressed how it held up. I am thinking I need to read more detail about the rules of spycraft since I am fairly new with it but it defintly gives me what I need for that type of game.
 

I'd highly recommend taking a look at the Shadowforce Archer worldbook for Spycraft. It contains additional rules for mystics that could easily be used in an X-Files campaign.
 

dpmcalister said:
I'd highly recommend taking a look at the Shadowforce Archer worldbook for Spycraft. It contains additional rules for mystics that could easily be used in an X-Files campaign.

I thought Archer had that in but since I don't have the book I didn't want to comment.

On another note Dave.. I _THOUGHT_ I recognized your alias from somewhere (By that I mean every time I have been going to Modus Operandi I keep thinking I may have seen you post here before ;))

-W.
 



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