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X4: Master of the Desert Nomads - IC
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<blockquote data-quote="kinem" data-source="post: 4194561" data-attributes="member: 24234"><p>[sblock=Leif]No need to worry; unless a spell says it requires concentration, which Summon Monster spells don't, casting other spells will not dismiss it.[/sblock]</p><p></p><p>The small air elemental chases the larger monster, this time trying a different tactic: It transforms into a small tornado 5' wide at the base and 10' high, and bears down on the ghostly fiend. However, its attack does not seem to have any effect.</p><p></p><p>Girgal tosses flame at the monster. His throw is well aimed but the fire seems to pass through the foe with no effect.</p><p></p><p>[sblock=Walking Dad]I have decided to house rule that you can make 1 attack with Produce Flame on the initial round. Unlike some spells, this does not seem overpowered.[/sblock]</p><p></p><p>[sblock=tactical map][code]....................</p><p>....................</p><p>.........jj.........</p><p>.........jj.........</p><p>....................</p><p>....................</p><p>....................</p><p>....................</p><p>....................</p><p>....................</p><p>----\...............</p><p>.....\-\............</p><p>........\R=\........</p><p>...........g\.......</p><p>.............\XXXXXX</p><p>.........N....X</p><p>.......A..B...X</p><p>......aS......X</p><p>......SS......X</p><p>......M.......X</p><p>..............X</p><p>..............X</p><p></p><p>N = Nargon R = Rajah B = Bevin</p><p>A = Aram g = Girgal and Ripclaw</p><p></p><p>a = Stormy (small air elemental)</p><p></p><p>n = image of Nargon</p><p></p><p>M = the armored man</p><p></p><p>jj</p><p>jj = spirit jaws</p><p></p><p>SS</p><p>SS = glowing cloud monster</p><p></p><p>== is the gate (open)</p><p></p><p>---\ = village palisade</p><p></p><p>XXX = mud-brick house[/code][/sblock]</p><p></p><p>ooc: left to act: Nargon</p></blockquote><p></p>
[QUOTE="kinem, post: 4194561, member: 24234"] [sblock=Leif]No need to worry; unless a spell says it requires concentration, which Summon Monster spells don't, casting other spells will not dismiss it.[/sblock] The small air elemental chases the larger monster, this time trying a different tactic: It transforms into a small tornado 5' wide at the base and 10' high, and bears down on the ghostly fiend. However, its attack does not seem to have any effect. Girgal tosses flame at the monster. His throw is well aimed but the fire seems to pass through the foe with no effect. [sblock=Walking Dad]I have decided to house rule that you can make 1 attack with Produce Flame on the initial round. Unlike some spells, this does not seem overpowered.[/sblock] [sblock=tactical map][code].................... .................... .........jj......... .........jj......... .................... .................... .................... .................... .................... .................... ----\............... .....\-\............ ........\R=\........ ...........g\....... .............\XXXXXX .........N....X .......A..B...X ......aS......X ......SS......X ......M.......X ..............X ..............X N = Nargon R = Rajah B = Bevin A = Aram g = Girgal and Ripclaw a = Stormy (small air elemental) n = image of Nargon M = the armored man jj jj = spirit jaws SS SS = glowing cloud monster == is the gate (open) ---\ = village palisade XXX = mud-brick house[/code][/sblock] ooc: left to act: Nargon [/QUOTE]
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