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X4: Master of the Desert Nomads - IC
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<blockquote data-quote="kinem" data-source="post: 4199961" data-attributes="member: 24234"><p>Rajah finds no trace left behind of the mysterious monster.</p><p></p><p>The bishop - once helped out of his dirty heavy armor - is left to rest on a sleeping mat back at the main tent as the others resume the nighttime patrol.</p><p></p><p>The night is quiet for the next few hours, until suddenly you hear a distant scream!</p><p></p><p>You reach for your weapons. A moment later you realize though that this could actually be considered good news. The mad hermit has awakened. He stays in his hut throughout the night.</p><p></p><p>There are no other incidents during the night, and in the morning the next shift relieves you. You go back to the tent for some well deserved sleep.</p><p></p><p>It is late afternoon by the time you are all awake the next day, and you are all called into the commanders' borrowed house. There you are greeted by Sargent Sarras and Bishop Guilliame, who has been given a clean green robe. He looks relatively clean but very tired.</p><p></p><p>The Sargent explains "You did well last night, soldiers. Now you are being given an important new assignment. You are to complete the quest that Bishop Guilliame will now describe."</p><p></p><p>Bishop Guilliame says "I have been adventuring in the desert for the past several weeks, on a quest to find the power uniting the nomad tribes. There I lost three great men who were my companions. I will not speak of the manner of their deaths, except to say that there are many strange monsters in those lands, and tombs filled with both ancient lore and ancient terrors.</p><p></p><p>We discovered that a man known as the Master has united the tribes. Normally they fight each other but they all respect his power. He is not of the desert himself; he rules a land known as Hule beyond the mountains west of the desert. This rough map " he pulls out a scroll " should help guide you to his 'temple of death'.</p><p></p><p>That is not all. This Master has an Immortal patron. I am sure the Master is seeking Immortality for himself as well. He has become far more powerful than a mortal man through the use of ancient artifacts."</p><p></p><p>He pulls something else out of his robe pocket. It resembles the pommel of a dagger, but is made of crystal.</p><p></p><p>"You must find the Master and slay him. The desert tribes will then turn on each other. If you do not, he will only grow more powerful and he may bring death and slavery to the whole world.</p><p></p><p>I cannot go with you. We attracted too much attention. He will find me. I have no doubt that the fiend last night was lying in wait in full knowledge that I was approaching this town."</p></blockquote><p></p>
[QUOTE="kinem, post: 4199961, member: 24234"] Rajah finds no trace left behind of the mysterious monster. The bishop - once helped out of his dirty heavy armor - is left to rest on a sleeping mat back at the main tent as the others resume the nighttime patrol. The night is quiet for the next few hours, until suddenly you hear a distant scream! You reach for your weapons. A moment later you realize though that this could actually be considered good news. The mad hermit has awakened. He stays in his hut throughout the night. There are no other incidents during the night, and in the morning the next shift relieves you. You go back to the tent for some well deserved sleep. It is late afternoon by the time you are all awake the next day, and you are all called into the commanders' borrowed house. There you are greeted by Sargent Sarras and Bishop Guilliame, who has been given a clean green robe. He looks relatively clean but very tired. The Sargent explains "You did well last night, soldiers. Now you are being given an important new assignment. You are to complete the quest that Bishop Guilliame will now describe." Bishop Guilliame says "I have been adventuring in the desert for the past several weeks, on a quest to find the power uniting the nomad tribes. There I lost three great men who were my companions. I will not speak of the manner of their deaths, except to say that there are many strange monsters in those lands, and tombs filled with both ancient lore and ancient terrors. We discovered that a man known as the Master has united the tribes. Normally they fight each other but they all respect his power. He is not of the desert himself; he rules a land known as Hule beyond the mountains west of the desert. This rough map " he pulls out a scroll " should help guide you to his 'temple of death'. That is not all. This Master has an Immortal patron. I am sure the Master is seeking Immortality for himself as well. He has become far more powerful than a mortal man through the use of ancient artifacts." He pulls something else out of his robe pocket. It resembles the pommel of a dagger, but is made of crystal. "You must find the Master and slay him. The desert tribes will then turn on each other. If you do not, he will only grow more powerful and he may bring death and slavery to the whole world. I cannot go with you. We attracted too much attention. He will find me. I have no doubt that the fiend last night was lying in wait in full knowledge that I was approaching this town." [/QUOTE]
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