Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
X4: Master of the Desert Nomads - IC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kinem" data-source="post: 4457925" data-attributes="member: 24234"><p>Girgal can't think of many normal animals that would lair in the middle of the desert - unless you count giant scorpions and snakes - but certainly there are any number of monsters that might use such a cave.</p><p></p><p>As luck would have it, this cave proves to be uninhabited, about 50' deep and large enough to fit the whole party.</p><p></p><p>Girgal doesn't see any tracks leading into the cave - until the party enters. Working quickly, and with some help from the others, he tries to brush them away - painting the party into a corner, as it were.</p><p></p><p>Fortunately the cave is at the bottom of a small ravine, which helps conceal the party from those who don't bother climbing down.</p><p></p><p>Huddled in the cave you can hear the army, overhead - this seems to go on for hours. Some of the deep, gruff voices could be trolls or other giants. In all likelihood, you are now surrounded by the main body of the Master's army.</p><p></p><p>Occasionally you can catch glimpses of creatures moving at the top of the ravine: men, bugbears, goblins on dire wolves, a giant of some type, and trolls. Many of the creatures come to the gully and throw refuse into it, including some dead bodies - men and goblins.</p><p></p><p>From somewhere, a few buzzards flock to the ravine and begin feeding. The cave begins to fill with the odor of rot.</p><p></p><p>Finally, night falls. You can see the glow of fires beyond the edge of the gully. The buzzards have left, so if you decide to leave the cave and investigate, you can probably do so without making any noticeable noise.</p></blockquote><p></p>
[QUOTE="kinem, post: 4457925, member: 24234"] Girgal can't think of many normal animals that would lair in the middle of the desert - unless you count giant scorpions and snakes - but certainly there are any number of monsters that might use such a cave. As luck would have it, this cave proves to be uninhabited, about 50' deep and large enough to fit the whole party. Girgal doesn't see any tracks leading into the cave - until the party enters. Working quickly, and with some help from the others, he tries to brush them away - painting the party into a corner, as it were. Fortunately the cave is at the bottom of a small ravine, which helps conceal the party from those who don't bother climbing down. Huddled in the cave you can hear the army, overhead - this seems to go on for hours. Some of the deep, gruff voices could be trolls or other giants. In all likelihood, you are now surrounded by the main body of the Master's army. Occasionally you can catch glimpses of creatures moving at the top of the ravine: men, bugbears, goblins on dire wolves, a giant of some type, and trolls. Many of the creatures come to the gully and throw refuse into it, including some dead bodies - men and goblins. From somewhere, a few buzzards flock to the ravine and begin feeding. The cave begins to fill with the odor of rot. Finally, night falls. You can see the glow of fires beyond the edge of the gully. The buzzards have left, so if you decide to leave the cave and investigate, you can probably do so without making any noticeable noise. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
X4: Master of the Desert Nomads - IC
Top