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X4: Master of the Desert Nomads - IC
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<blockquote data-quote="kinem" data-source="post: 4508215" data-attributes="member: 24234"><p>Rajah agrees, though regretfully, that the skeleton can be left outside.</p><p></p><p>The party enters through the gate into a large courtyard with many buildings within it. The man points out the guest house, which is on the right hand side near the gate. It is unremarkable - only plastered and whitewashed stone. In front of the main door is a 6” circle of red clay.</p><p></p><p>"Visitors are required to touch their head to the circle before entering the building. In this way, they show respect to the protective spirits of the house" he explains.</p><p></p><p>On each door of the double door entrance is painted an eye so that the protective spirits may see evil before it enters.</p><p></p><p>"We haven't had guests recently, though sometimes we do, either people bringing us supplies or those seeking a spiritual retreat."</p><p></p><p>Another man approaches, this one wearing a brown robe with some extra designs woven into it. "Greetings! I am Father Fuller, the Abbot" he says. He asks your names ...</p><p></p><p>The man who led you in says "These travellers are willing to help us with the curse, Father."</p><p></p><p>"Really? Thank you, we would appreciate such help" Father Fuller says. "Let me show you where the curse seems to be centered while Riley stables your animals." He leads the way towards what looks like a blacksmith's shed.</p><p></p><p>This small shed shows signs of having been long deserted. Inside is a large hearth with a set of bellows in good repair. There is no fire in the hearth, and the air seems icy and chill around it.</p><p></p><p>"We will soon retire for the night" he says "but we will pray for your success! I promise that if you succeed we will prepare a worthy feast for you tomorrow night."</p><p></p><p>(ooc: Do you let the man take your camels? What about Ripclaw and Bones? What else do you do?)</p></blockquote><p></p>
[QUOTE="kinem, post: 4508215, member: 24234"] Rajah agrees, though regretfully, that the skeleton can be left outside. The party enters through the gate into a large courtyard with many buildings within it. The man points out the guest house, which is on the right hand side near the gate. It is unremarkable - only plastered and whitewashed stone. In front of the main door is a 6” circle of red clay. "Visitors are required to touch their head to the circle before entering the building. In this way, they show respect to the protective spirits of the house" he explains. On each door of the double door entrance is painted an eye so that the protective spirits may see evil before it enters. "We haven't had guests recently, though sometimes we do, either people bringing us supplies or those seeking a spiritual retreat." Another man approaches, this one wearing a brown robe with some extra designs woven into it. "Greetings! I am Father Fuller, the Abbot" he says. He asks your names ... The man who led you in says "These travellers are willing to help us with the curse, Father." "Really? Thank you, we would appreciate such help" Father Fuller says. "Let me show you where the curse seems to be centered while Riley stables your animals." He leads the way towards what looks like a blacksmith's shed. This small shed shows signs of having been long deserted. Inside is a large hearth with a set of bellows in good repair. There is no fire in the hearth, and the air seems icy and chill around it. "We will soon retire for the night" he says "but we will pray for your success! I promise that if you succeed we will prepare a worthy feast for you tomorrow night." (ooc: Do you let the man take your camels? What about Ripclaw and Bones? What else do you do?) [/QUOTE]
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