X4: Master of the Desert Nomads - OOC

Boy, that Ryan. He's a regular SRD on legs!!


Sounds to me like he has the Crystal Keep Feat index at hand! Which, come to think of it, so do I...I just always forget to use it. Two Weapon related feats listed nicely on Page 24 of the document. :D
 

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I am a walking encyclopedia of all things D&D (both 3.5 & 4e).... bask in my glory???

Last night my wife and friend were making characters for our Age of Worms game and I decided to make them gestalt PC's as there are only 2 of them, I realized how much of a geek I am because I could help them make their character's without the PHB or SRD in front of me. I need to get out more ;)
 



So here are the three feat choices I'm debating:

- Improved Two Weapon Fighting: Gives Aram another attack, bringing him to four per round when making a full attack action.
- Two Weapon Defense: Improves AC slightly, but would give Aram a big bonus when fighting defensively or using total defense (he would get a +5 bonus to AC with fighting defensively, or a +8 from total defense with this feat and the 5+ ranks in tumble).
- Improed Critical: As a two weapon fighter using scimitars, Improved Critical would bring Aram's threat range to 15-20, and with him making three attacks per round on average, this could lead to lots of extra damage.

What do you guys think? Leif and Ryan, I know you guys at least will have an opinion! :D
 
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So here are the three feat choices I'm debating:
- Improved Two Weapon Fighting: Gives Aram another attack, bringing him to four per round when making a full attack action.
- Two Weapon Defense: Improves AC slightly, but would give Aram a big bonus when fighting defensively or using total defense (he would get a +5 bonus to AC with fighting defensively, or a +8 from total defense with this feat and the 5+ ranks in tumble).
- Improed Critical: As a two weapon fighter using scimitars, Improved Critical would bring Aram's threat range to 15-20, and with him making three attacks per round on average, this could lead to lots of extra damage.

What do you guys think? Leif and Ryan, I know you guys at least will have an opinion! :D
Pretty sure about that, are you? I sometimes keep my less-informed opinions to myself when I'm dealing with 'rules gurus' llike you and Ryan. Ahhh, but not all that often I guess: (Ahem!) Anyway, I'm just a damage trollop, so I'd go for Improved Critical, but, really, it's hard to say which of those 3, if any, would give you more of an advantage.

When I get to building Bevin the Beguiler (tonight, I HOPE) I'll be wanting suggestions from you, Ryan, Dad, kinem and everybody!
 

When I get to building Bevin the Beguiler (tonight, I HOPE) I'll be wanting suggestions from you, Ryan, Dad, kinem and everybody!

No worries. I really like the Beguiler class. I've not played it, but I've seen them in play, and I like them. I'm not sure Complete Mage is an allowed source, but if so you may want to look at the Reserve Feats there, as they are highly beneficial to making sure that a caster always has something they can contribute to combat.
 

Good selection there Rhun, I'm agreeing with Leif here, Improved Crit is too much fun to pass up. The other two are really good as well, the bonus AC will really help without a true front line figher, and the extra attack is always decent.

But for me, nothing is better than rolling that critical hit :)
 

No worries. I really like the Beguiler class. I've not played it, but I've seen them in play, and I like them. I'm not sure Complete Mage is an allowed source, but if so you may want to look at the Reserve Feats there, as they are highly beneficial to making sure that a caster always has something they can contribute to combat.
I've only seen ONE in play, in our Constables game, in fact. And I've always meant to use those reserve feats, but, somehow, I always manage to forget that they exist at the critical moment. Do those feats not have some prerequisite that interferes with a Beguiler using them?

Kinem, are Reserve Feats even allowed in this game?

Thanks, Rhun, for some great advice! Your turn now, Ryan... :)
 
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