X4: Master of the Desert Nomads - OOC

I mean:
Sorcerer's Bloodline powers (most get a nice attack at 1st level)
Wizard's School powers
Domains for the Cleric (and sometimes druid) (Lightning Arc, Acid Dart)
and unlimited 0 level spellcasting.
Ahh, yes, I remember those specialist wizard powers now! And I also thought that wizards got unlimited 0-level spells, but looking now I see on Page 49 that wizards only get a limited number of them per day, ranging from 3 at first level to 4 at 20th level. Now where did we both get the idea that they were unlimited?
 

log in or register to remove this ad

Ahh, yes, I remember those specialist wizard powers now! And I also thought that wizards got unlimited 0-level spells, but looking now I see on Page 49 that wizards only get a limited number of them per day, ranging from 3 at first level to 4 at 20th level. Now where did we both get the idea that they were unlimited?
Basically, they choose 3 zero level spells (4 beginning 2nd level) and can cast these an unlimited time/day. It is unlimited, but the variance.
 

Unlimited Cantrips comes from Paizo's Pathfinder, Spellcasters can cast their orisons/cantrips unlimited times/day (which is why they removed cure minor wounds from the cleric)
 

Basically, they choose 3 zero level spells (4 beginning 2nd level) and can cast these an unlimited time/day. It is unlimited, but the variance.
Ok, can you direct me to a page number for that rule?

Unlimited Cantrips comes from Paizo's Pathfinder, Spellcasters can cast their orisons/cantrips unlimited times/day (which is why they removed cure minor wounds from the cleric)
Yes, we know. We're discussing the rules of Pathfinder. ;)
 


Well, actually, renau1g, you can help out by answering this question for me, if you will:

Ahh, yes, I remember those specialist wizard powers now! And I also thought that wizards got unlimited 0-level spells, but looking now I see on Page 49 that wizards only get a limited number of them per day, ranging from 3 at first level to 4 at 20th level. Now where did we both get the idea that they were unlimited? **PAGE NUMBER, PLEASE??**


And,
Ah I c... next time I'll read the whole thread. :.-(
hehehe, as your punishment you must help me to learn by rote the entire text of the Pathfinder rulebook! :devil:
 

I agree that the Pathfinder approach of revamping the classes from the beginning is much better than WotC's hack of tacking on unbalanced game-changing abilities via feats.

D&D badly needed a new edition! Unfortunately 4e isn't D&D. Pathfinder is.
 

I'm not sure that I agree that D&D even needed a new edition. I could still have great fun playing under old, 1st edition, AD&D rules, and 3.5 is LIGHTYEARS beyond that system.

But both 3.5 ad 4.0 are now no longer possibilities, they are facts. But, still, I agree with you about Pathfinder, and if there is to no longer be publisher's support for 3.5 D&D, then Pathfinder is the best available choice.

I also agree that 4.0 is NOT D&D as it has been prevously known and understood to be. However, considering the ownership of the copyrights, it IS, by definition, D&D, whether we like it or not. And strange as it seems, even to me, I have actually been having a fair amount of fun playing 4E, even though the VAST expense of buying a new edition is about to threaten to put me in the poorhouse! (At least I'll be happy there while I eat my gruel and battle the cockroaches for a place to sit down?)
 

So, what it all comes down to for me is this:

D&D is FUN!!!!

Which edition doesn't even seem to matter, in the long run.
 

Well, actually, renau1g, you can help out by answering this question for me, if you will:

Pathfinder Beta Handbook said:
Cantrips (Sp): Wizards can prepare a number of
cantrips, or 0-level spells, each day. They can cast these
spells at will as a spell-like ability. The number of
cantrips a wizard can prepare each day is noted on Table
4–14 under “Spells per Day.” Cantrips are treated like any
other spell cast by the wizard in terms of duration and
other variables based on level.

So it appears that they can only prepare X # of spells/day, but once chosen cast them as many times as desired. So they can prepare Read Magic, Detect Magic, and Mending at 1st level and use them as many times as desired. Therefore, a wizard should almost never be without detect magic "turned on"
 
Last edited:

Remove ads

Top