X4: Master of the Desert Nomads - OOC


log in or register to remove this ad



Ack, sorry for the silence from me as well. RL has been throwing up roadblocks. :erm:

I'm up for attempting the magic carpet. The plan was to head for the skyship, right? Doesn't change my answer anyway, just trying to remember. And it's not like I can prep different spells for the occasion. :p
 

I'm up for attempting the magic carpet. The plan was to head for the skyship, right? Doesn't change my answer anyway, just trying to remember. And it's not like I can prep different spells for the occasion. :p

That is the plan. Not sure if it is a good one, or a bad one, but it is something.
 

Girgal changes for 10th level:

+1 Bab = +7/+2

+1 to Fort & Will save

1 additional use of wild shape

6 skill ranks

Not sure how we determined HP/ Level, but 1d8+2


add 1 4th and 1 5th level spell. New Spell list is:

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame 2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), Blindsight, Call Lightning – greater magic fang
4 (2) – (freedom of movement), Air Walk, SNA 4 x2 - Enhance wildshape
5 (2) - (SNA 5), Greater stone shape, Panacea - Animal Growth

will add to RG sheet after approval.
 





Remove ads

Top