X5: To the Temple of Death - IC

With Jex and his strange companion joining the group, the party continues down the road, away from the mountains.

When the group stops for lunch, Keira takes the time to study the magic items that had recently been seized from the Master's forces.

She starts by using the scroll to identify one of the wands. "Aha!" she exclaims. "A wand of identification, just as I thought." Next she uses that wand to identify the other wand, and seems pleased as she tucks it into her belt.

She offers to try the wand on the crystal dagger which Aram carries.

[sblock=if he accepts]"The spell didn't work on it. That usually means very powerful magic."[/sblock]

She identifies the following items, explaining their natures to you as she goes:

From the recently fought warrior at the gate:
ring of regeneration (silver ring)
cloak of resistance +3
+1 mithral half plate armor
+2 longsword

From the commander whose armor Father Fuller now wears:
ring of protection +1 (ring with pearl inset)
cloak of resistance +2
gauntlets of ogre power (gauntlets made of tough leather with iron studs running across the back of the hands and fingers)
amulet of health +4 (necklace amulet which is a golden disk on a chain, bearing an engraved image of a lion)
+2 bastard sword
potion of cure serious wounds (blue, 3d8+5)

From the wizard who was in the fake dragon:
potion of cure moderate wounds (2d8+3)
the wands
+1 dagger

From the wizard who was riding the wyvern, before the PCs entered the desert:
cloak of resistance +1
minor ring of spell storing (up to 3 spell levels; currently contains dispel magic, CL 6)
potion of cure moderate wounds (2d8+5)

amulet of finding:
"Ah, this is very dangerous. Good thing you didn't try wearing it! If you do, you will be scryed on!"

From behind the boulder at the gate:
potion of reduce person

Keira, intent on her work, hefts the jade dragon figurine in order to identify it next. "This ought to be interesting" she says, lifting the wand.

Suddenly, the jade figurine glows with bright green light. With a blinding flash, Keira vanishes!

To the spellcasters among you, this looks more like some kind of transportation magic, rather than disintegration.
 
Last edited:

log in or register to remove this ad

"Damnations!" curses Aram as the spellcasters try to explain Kiera's sudden disappearance. "You mean she has been sent elsewhere? Like to the Master?"


OOC: Not to be greedy, but the Gauntlets of Ogre Power and the Amulet of Health would go a long way toward making Aram more of that "tank" syle front-liner.
 

Father Fuller

"Amator preserve us, I hope not. If she is caught there goes all hope of suprise."
He will cast a detect magic to see if there is any sign of lingering magic or a rebound effect that he can detect.

During the sorting of treasure: I can use just a few of the trinkets here, Im still working with my new ring. Im fine with Aram taking the physical gear, who wants each of the two remaining rings?
He selects the +2 cloak, +1 ring, +1 dagger and the potion of reduce person.
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"One comes, one goes."
Girgal says, looking at Aram, his only long-time companion... besides Ripclaw naturally.
"Aside from the potions, my only real interest would be tis ring." He adds, pointing at the ring of regeneration.

[sblock=ooc]

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5) - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

"Indeed," says Aram, looking back at Girgal. "This trip hasn't exactly played out as I had expected. Still, we should be thankful of the new companions we gain, even as we mourn the loss of old ones."
 

Jex nearly jumps when the bright flash takes Keira. He merely shakes his head and shrugs with a lost look on his face, completely speechless for a moment.

The shadowcaster also makes no claims on the treasure, as he had no hand in procuring it.
 


Father Fuller

I may know more in 5 minutes.
The older man will continue watching the spot for the next few minutes. Assuming the trace of magic fades away naturally....

"She is gone, and won't be returning in this fashion. We should be moving on, what do you know of the road ahead Jez?"

He trades up for the most valuable cloak, and a moderate potion
If I go down, Im putting a healing potion in my belt pouch here, so the nearest ally can help. Do you have enough healing potions already Jez? maybe we can sell or trade the rest of this stuff.
If Jez assents Father Fuller will pass the other healing potions to Aram and Girgal. He helps to pack away the rest of the items.
OOC someone has a bag of holding right?
 

"First off, Father, my name is Jex, not Jez. It's an easy mistake, so I surely won't hold it against you. And thankfully, I managed to retrieve my possessions when I escaped, so I do have a few healing potions, of varying strengths. And I also already talked about the road ahead, but the gist of it was that I don't know much about the forces in the area. I've been harassing the smaller groups when I can, but not many have come through this area. Further along this trail is a small town, which I skirted around as there may be soldiers looking for me, thanks to my escapee status, and I do stand out with Eissun..."

Jex also offers some space in his haversack for the items to be sold.

[sblock=OOC]
The main pocket of my handy haversack has plenty of space for holding stuff. Though if you want to trust me to hang onto it right now is up to you. :p
[/sblock]
 

Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

"Nice bag. Got a similar one."
Girgal says.

---

"I was thinking about letting my elemental wear armor... but that would look plain stupid..."


114699_CN_GL.jpg


[sblock=ooc]

Girgal has the same haversack.
----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5) - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 
Last edited:

Remove ads

Top