With Jex and his strange companion joining the group, the party continues down the road, away from the mountains.
When the group stops for lunch, Keira takes the time to study the magic items that had recently been seized from the Master's forces.
She starts by using the scroll to identify one of the wands. "Aha!" she exclaims. "A wand of identification, just as I thought." Next she uses that wand to identify the other wand, and seems pleased as she tucks it into her belt.
She offers to try the wand on the crystal dagger which Aram carries.
[sblock=if he accepts]"The spell didn't work on it. That usually means very powerful magic."[/sblock]
She identifies the following items, explaining their natures to you as she goes:
From the recently fought warrior at the gate:
ring of regeneration (silver ring)
cloak of resistance +3
+1 mithral half plate armor
+2 longsword
From the commander whose armor Father Fuller now wears:
ring of protection +1 (ring with pearl inset)
cloak of resistance +2
gauntlets of ogre power (gauntlets made of tough leather with iron studs running across the back of the hands and fingers)
amulet of health +4 (necklace amulet which is a golden disk on a chain, bearing an engraved image of a lion)
+2 bastard sword
potion of cure serious wounds (blue, 3d8+5)
From the wizard who was in the fake dragon:
potion of cure moderate wounds (2d8+3)
the wands
+1 dagger
From the wizard who was riding the wyvern, before the PCs entered the desert:
cloak of resistance +1
minor ring of spell storing (up to 3 spell levels; currently contains dispel magic, CL 6)
potion of cure moderate wounds (2d8+5)
amulet of finding:
"Ah, this is very dangerous. Good thing you didn't try wearing it! If you do, you will be scryed on!"
From behind the boulder at the gate:
potion of reduce person
Keira, intent on her work, hefts the jade dragon figurine in order to identify it next. "This ought to be interesting" she says, lifting the wand.
Suddenly, the jade figurine glows with bright green light. With a blinding flash, Keira vanishes!
To the spellcasters among you, this looks more like some kind of transportation magic, rather than disintegration.
When the group stops for lunch, Keira takes the time to study the magic items that had recently been seized from the Master's forces.
She starts by using the scroll to identify one of the wands. "Aha!" she exclaims. "A wand of identification, just as I thought." Next she uses that wand to identify the other wand, and seems pleased as she tucks it into her belt.
She offers to try the wand on the crystal dagger which Aram carries.
[sblock=if he accepts]"The spell didn't work on it. That usually means very powerful magic."[/sblock]
She identifies the following items, explaining their natures to you as she goes:
From the recently fought warrior at the gate:
ring of regeneration (silver ring)
cloak of resistance +3
+1 mithral half plate armor
+2 longsword
From the commander whose armor Father Fuller now wears:
ring of protection +1 (ring with pearl inset)
cloak of resistance +2
gauntlets of ogre power (gauntlets made of tough leather with iron studs running across the back of the hands and fingers)
amulet of health +4 (necklace amulet which is a golden disk on a chain, bearing an engraved image of a lion)
+2 bastard sword
potion of cure serious wounds (blue, 3d8+5)
From the wizard who was in the fake dragon:
potion of cure moderate wounds (2d8+3)
the wands
+1 dagger
From the wizard who was riding the wyvern, before the PCs entered the desert:
cloak of resistance +1
minor ring of spell storing (up to 3 spell levels; currently contains dispel magic, CL 6)
potion of cure moderate wounds (2d8+5)
amulet of finding:
"Ah, this is very dangerous. Good thing you didn't try wearing it! If you do, you will be scryed on!"
From behind the boulder at the gate:
potion of reduce person
Keira, intent on her work, hefts the jade dragon figurine in order to identify it next. "This ought to be interesting" she says, lifting the wand.
Suddenly, the jade figurine glows with bright green light. With a blinding flash, Keira vanishes!
To the spellcasters among you, this looks more like some kind of transportation magic, rather than disintegration.
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