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General Tabletop Discussion
*Dungeons & Dragons
Xanathar's Guide to Everything: What subclasses made the cut?
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<blockquote data-quote="Charlaquin1" data-source="post: 7248052" data-attributes="member: 6911733"><p>She was a god in 4e, and was incredibly popular. The short version is, she was a mortal woman who killed the previous god of death, Zehir, and ascended to godhood and took his place. She was unaligned in 4e's alignment paradigm but would probably be Lawful Neutral in the standard 9-alignment model, which is cool because Death gods are so often evil. She has a big focus on fate and the natural cycle of life and death, and despises Undead and necromancy because they break the natural cycle.</p><p></p><p>Personally, I had very mixed feelings about the Raven Queen pact. I love the Raven Queen, and the 4e pantheon in general, so it was really cool to see a subclass that was so explicitly connected to the points of light setting and its deities. Plus the mechanics were pretty sweet. But it was a very specific concept where I prefer broader archetypes for subclasses. Also, a character who gets magic directly from a god is a cleric. The line between cleric and warlock is blurry enough already without having pacts to specific gods. I'm not a huge fan of the celestial pact for the same reason, but it's fine because that can be to angels, or archons, or any other non-god celestial being.</p></blockquote><p></p>
[QUOTE="Charlaquin1, post: 7248052, member: 6911733"] She was a god in 4e, and was incredibly popular. The short version is, she was a mortal woman who killed the previous god of death, Zehir, and ascended to godhood and took his place. She was unaligned in 4e's alignment paradigm but would probably be Lawful Neutral in the standard 9-alignment model, which is cool because Death gods are so often evil. She has a big focus on fate and the natural cycle of life and death, and despises Undead and necromancy because they break the natural cycle. Personally, I had very mixed feelings about the Raven Queen pact. I love the Raven Queen, and the 4e pantheon in general, so it was really cool to see a subclass that was so explicitly connected to the points of light setting and its deities. Plus the mechanics were pretty sweet. But it was a very specific concept where I prefer broader archetypes for subclasses. Also, a character who gets magic directly from a god is a cleric. The line between cleric and warlock is blurry enough already without having pacts to specific gods. I'm not a huge fan of the celestial pact for the same reason, but it's fine because that can be to angels, or archons, or any other non-god celestial being. [/QUOTE]
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Xanathar's Guide to Everything: What subclasses made the cut?
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