OK. FWIW, I never considered the 20 levels in 60 days as a plausible scenario (it's been brought up several times as if that was the main point of my original post). Nor did I ever think that the designers intended that. Nor was I wondering if anyone ever did that. Nor would I ever consider it for my campaign. I brought it up as an extreme illustration: even multiplying the time by a factor of ten, which I think is a very reasonable scenario for many dungeon-bashing campaigns, you have 1st to 20th in under 2 years' game time. Farm boy at 17, legendary plane-hopping hero at 19. (And these ages become even more problematic for any long-lived race like dwarves or especially elves; you could multiply that timetable by 100 and it still remains a curious statistic.)
I also appreciate the simple truth that it is the DM and the players that choose to set the pace of the game.
My original query was (and many of you have responded thus) whether or not your group had any sort of official house rule that mandated the passage of time for going up levels.
Just a clarification.
C
I also appreciate the simple truth that it is the DM and the players that choose to set the pace of the game.
My original query was (and many of you have responded thus) whether or not your group had any sort of official house rule that mandated the passage of time for going up levels.
Just a clarification.
C