Oni
First Post
This is something that just came to me last night as I was trying to go to sleep. I've heard some people say that they prefer the xp system in second edition where each class had their own rate of advancement, however this has proven hard to implement in 3e because of the way that they multiclassing system works. I struck me that there is another way of doing it. Each class uses the same xp table, but you assign each of them a percentage xp earned. For example (using arbitrary numbers, I haven't actually worked this out by class) a figher would get 100%, a rogue might get 110% and a wizard might earn 80%. The last class you chose to take a level in dictates which percentage you use. For instance a first level wizard earns 80% of all xp given, when they advance to second level they decide to take a level of rogue, now they start gaining 110% of all xp earned. If you wanted to make the learning curve for each class different as it goes up you could have the percentage change for each class depending on how many levels of a given class they have. For example a wizard might earn 80% of all xp given until 6th level there that number changes to 85%, and then 90% at 11th level. It would have the benefit of making things a little more organic in that not everyone would advance at almost exactly the same time. So what do you think? And if you like, what percentages might you assign to the various classes?