MNblockhead
A Title Much Cooler Than Anything on the Old Site
I'm running Rappan Athuk, a massive mega-dungeon with the Cult of Orcus being the main bad guys. Though there is the competing evil cult of Tsathoggua.
I'm running with 5e rules with some homebrew to create a more classic dungeon crawl feel.
For one, alignment matters in this game. Alignment is a side you take in the great spiritual battles of of the multiverse.
Second, XP is gain for GP, with some milestone XP awards. Basically, any treasure with a coin value earns 1 XP for 1 GP if it is extracted from the dungeon and sold. Selling magic items does not earn XP as the values would be campaign breaking.
To help level a bit faster, but in a way that adds to the story, and removes some gold and magic, I've been discussing with my players on how XP could be awarded for the destruction of evil magic. Already there are some milestone XP that can be awarded by destroying certain idols, etc.
I'm going to put my thoughts in this thread on what a system for XP for destroying unholy/evil magic would be. I'd appreciate any thoughts, especially if anyone could share what they do if they do or have done something similar.
I started by looking at CR of encounters where magic of certain levels start showing up on the DMG random treasure tables. But I find that was ultimately not that helpful. There is to wide of a range.
I'm not too worried about double-dipping in XP, e.g., once for getting XP for GP (or killing creatures if using traditional XP) and again for destroying magic, because destroying the magic should require research, spells, and perhaps side missions depending on how powerful the item is.
I'm running with 5e rules with some homebrew to create a more classic dungeon crawl feel.
For one, alignment matters in this game. Alignment is a side you take in the great spiritual battles of of the multiverse.
Second, XP is gain for GP, with some milestone XP awards. Basically, any treasure with a coin value earns 1 XP for 1 GP if it is extracted from the dungeon and sold. Selling magic items does not earn XP as the values would be campaign breaking.
To help level a bit faster, but in a way that adds to the story, and removes some gold and magic, I've been discussing with my players on how XP could be awarded for the destruction of evil magic. Already there are some milestone XP that can be awarded by destroying certain idols, etc.
I'm going to put my thoughts in this thread on what a system for XP for destroying unholy/evil magic would be. I'd appreciate any thoughts, especially if anyone could share what they do if they do or have done something similar.
I started by looking at CR of encounters where magic of certain levels start showing up on the DMG random treasure tables. But I find that was ultimately not that helpful. There is to wide of a range.
I'm not too worried about double-dipping in XP, e.g., once for getting XP for GP (or killing creatures if using traditional XP) and again for destroying magic, because destroying the magic should require research, spells, and perhaps side missions depending on how powerful the item is.