XP for familiars?

If the PCs "got around" the sorcerer and succeeded in a goal by killing his familiar and driving him away, they deserve the XP they would have gotten for killing the sorcerer to accomplish their goal.

Just because they didn't actually have to kill him doesn't mean that they didn't succeed.

Give them a story-based award of XP equivalent to the sorcerer's worth, and go on.

I've stopped giving XP in my campaign, and just level the PCs when the story demands it. It works MUCH better that way!
 

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If the PCs "got around" the sorcerer and succeeded in a goal by killing his familiar and driving him away, they deserve the XP they would have gotten for killing the sorcerer to accomplish their goal.

And soon they will face her again. This time the sorcerer will be much more prepared and deadly. Will they have XP again for defeating her the second time too?

In my mind you have to overcome the challenge somehow. If the problem is only delayed and not solved, no XP.
 

While I agree that RAW says give them no xp, I think the key here is that they've defeated the hawk independently of the sorcerer. In my mind, it's kind of liking sniping some of the henchmen of the BBEG and then running off.
What you're looking for is probably p. 293 & p. 302 of the MM under advancing monsters and creating new monsters. You'll discover that the normally CR 1/3 Hawk becomes something like a CR 3-4 creature.

I also agree with Gilladian. IMO, CR and xp based on it is over-rated/used. I used to use time spent playing but now I give xp as I see fit with bonuses for role-playing, story completion, etc.. I have an adventure to make them xth level? Then when they are half way through, they may get 1/3 to 1/2 the xp (IME, players like to get xp every week - its a cheaper award than giving them magic).
 

While I agree that RAW says give them no xp, I think the key here is that they've defeated the hawk independently of the sorcerer. In my mind, it's kind of liking sniping some of the henchmen of the BBEG and then running off.
Imho, it's more like defeating a bunch of demons the sorcerer summoned to delay the pcs. I.e. it's not something that is worth xp.

A familiar is a renewable resource, destroying one is not something that permanently reduces the sorcerer's power.
 

And soon they will face her again. This time the sorcerer will be much more prepared and deadly. Will they have XP again for defeating her the second time too?

In my mind you have to overcome the challenge somehow. If the problem is only delayed and not solved, no XP.

If a BBEG comes by and says "hey, Imagonna torch this orphanage and kill the kids, kay?" and the PCs are all "hell no you aint gonna kill the kids", and the rest of the party occupies the BBEG while the sorcerer teleports the kids to safety, I'd count that as a victory even if the BBEG escapes with no lasting damage.
 

If a BBEG comes by and says "hey, Imagonna torch this orphanage and kill the kids, kay?" and the PCs are all "hell no you aint gonna kill the kids", and the rest of the party occupies the BBEG while the sorcerer teleports the kids to safety, I'd count that as a victory even if the BBEG escapes with no lasting damage.

Yes I completely agree with you in this case. However in this case the sorcerer just comes back again and again to try assassinate the PC's. She does nothing else or extra.

So I have two choices:
1. Players get XP for her just because they survived. They can get the full XP for her several times as long as they keep on being ambushed.
2. When she is finally killed and no longer tries to assassinate them, full XP.

In your example the players overcame the mission which warrants XP. But if the mission is a failure, no XP. So the question here is the mission to survive the ambush OR prevent BBEG from ambushing again. The question is also what kind of behaviour do I reward. I want to reward the players when they slay their opponent or stop her from doing bad things. Just going around after her and not stopping what she is doing is something I don't want to become as a XP-factory.
 

Yes I completely agree with you in this case. However in this case the sorcerer just comes back again and again to try assassinate the PC's. She does nothing else or extra.

So I have two choices:
1. Players get XP for her just because they survived. They can get the full XP for her several times as long as they keep on being ambushed.
2. When she is finally killed and no longer tries to assassinate them, full XP.

In your example the players overcame the mission which warrants XP. But if the mission is a failure, no XP. So the question here is the mission to survive the ambush OR prevent BBEG from ambushing again. The question is also what kind of behaviour do I reward. I want to reward the players when they slay their opponent or stop her from doing bad things. Just going around after her and not stopping what she is doing is something I don't want to become as a XP-factory.


Per RAW each encounter is "different" so full xp if you defeat the opponent or overcome the obstacle each time. Your decision as DM as whether this was done or not. Before each encounter you need to decide what the "goal" is that the PCs are trying to accomplish - somtimes it is merely killing (or otherwise defeating the opponents - capturing them alive should always count as defeating the opponent).

As far as getting full xp the next time they face the sorcerer - has her CR gone down yet (hence despite granting full xp for the next encounter her xp total is less)? Will they have advanced levels by the next time they face her (potentially less xp gained). Per RAW she could have lost a level due to the death of her familiar and in addition to that, she won't have a familiar the next time they face her (unless it is a year and a day later).


As far as the familiar alone goes - remember that upon the death of its master the familiar loses its "magical beast" templete and all benefits of being a familiar and reverts back to a normal creature of its type (with normal creature's hit dice). Familiars never gain hit dice - their hit points change according to their master' but they themselves never gain xp.

from the SRD

"A familiar is a normal animal that gains new powers and becomes a magical beast when summoned to service by a sorcerer or wizard. It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal animal it once was, but it is treated as a magical beast instead of an animal for the purpose of any effect that depends on its type. . . .

A familiar also grants special abilities to its master (a sorcerer or wizard), as given on the table below. These special abilities apply only when the master and familiar are within 1 mile of each other. . .

Hit Dice: For the purpose of effects related to number of Hit Dice, use the master’s character level or the familiar’s normal HD total, whichever is higher."
 

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