Garthanos
Arcadian Knight
How cheap the wealthy really are?![]()
I see what you did there.
How cheap the wealthy really are?![]()
Definately use the xp budget for the gp value of the hoard. Seconded.
If you want to make it feel more old school, then perhaps the dragon hoard is equal to the sum of all the xp encounters leading up to the dragon as well.
If the players figure out a way to get past the earlier encounters without fighting, they've earned it!
But if they don't escape with the final haul, they come away with nothing...
Because its never worth while to save the barmaid.... only the princess will teach you anything.
Because its never worth while to save the barmaid.... only the princess will teach you anything.
Exactly. This is how I would design an orc lair. Say it is a lair of 30 orcs with 2 sub-chiefs and a war chief, along with a shaman (eye of gruumsh) maybe some dire wolf pets. I would calculate the XP value of the entire group of inhabitants. I’d maybe convert some of it to art objects or jewelry. I’d also roll for magic items based on the CR (using the DMG guidelines).
The treasure would be placed in the War Chief room. I’d have the war chief wearing the jewelry and wielding any appropriate magic items, and the rest in its war chest. If any treasure was appropriate for the eye of Gruumsh, I would give to it, instead.
individual orcs would have only whatever arms and armor, and a roll on the individual treasure table for their CR when players loot them, which would represent their own pocket change or whatever they hid from the chief.
The brunt of the XP would only be gained if the War Chief is dealt with. But nothing in this setup prescribes a specific action to gain it. The party can kill the orcs, or they could negotiate a deal (perform a task for payment), or trick them, or sneak and distract them and steal.
If the party just wants to hack and slash their way through, they would gain the same XP, but they have other options available to them if they want a different approach.
Exactly. This is how I would design an orc lair. Say it is a lair of 30 orcs with 2 sub-chiefs and a war chief, along with a shaman (eye of gruumsh) maybe some dire wolf pets. I would calculate the XP value of the entire group of inhabitants. I’d maybe convert some of it to art objects or jewelry. I’d also roll for magic items based on the CR (using the DMG guidelines).
The treasure would be placed in the War Chief room. I’d have the war chief wearing the jewelry and wielding any appropriate magic items, and the rest in its war chest. If any treasure was appropriate for the eye of Gruumsh, I would give to it, instead.
individual orcs would have only whatever arms and armor, and a roll on the individual treasure table for their CR when players loot them, which would represent their own pocket change or whatever they hid from the chief.
The brunt of the XP would only be gained if the War Chief is dealt with. But nothing in this setup prescribes a specific action to gain it. The party can kill the orcs, or they could negotiate a deal (perform a task for payment), or trick them, or sneak and distract them and steal.
If the party just wants to hack and slash their way through, they would gain the same XP, but they have other options available to them if they want a different approach.