MerakSpielman
First Post
The PCs are first level. They are planning a journey and decide to travel with a military supply shipment. They're hired on as mercinary guards for the rate of 2sp per day and are expected to fight if the convoy is attacked.
A couple days later, the convoy is attacked. It's 25 trained soldiers versus 20 heavy cavalry (bandits). The last thing I wanted to do was play out the whole combat, blow-by-blow, so I winged it.
I rolled percentile dice, on the assumption that the forces were evenly enough matched that without the PCs influence it would be a draw and the bandits would retreat before there were any casualties.
I asked the PCs for their strategies. Ranger: I'm shooting with my crossbow. Sorcerer: I'll charm an enemy. Cleric: I'll patch up soldiers afterwards.
Fine. I give the percentile roll a +5% bonus for the spell, and a +3% bonus for the ranged fire. I roll and it indicates minor (but significant) success for the soldiers. My description: 1 bandit is killed, and another one is charmed and confused. The rest of the bandits managed to kill 1 porter (out of 20) and take his load of food. A soldier rendered the charmed bandit unconscious, ties him up, and sends him back to base with the 2 captured horses and an escort of 2 soldiers. The cleric heals some minor wounds.
So the characters participated in a conflict, but didn't follow the standard rules of EL at all as far as I can tell.
How to determine xp award?
A couple days later, the convoy is attacked. It's 25 trained soldiers versus 20 heavy cavalry (bandits). The last thing I wanted to do was play out the whole combat, blow-by-blow, so I winged it.
I rolled percentile dice, on the assumption that the forces were evenly enough matched that without the PCs influence it would be a draw and the bandits would retreat before there were any casualties.
I asked the PCs for their strategies. Ranger: I'm shooting with my crossbow. Sorcerer: I'll charm an enemy. Cleric: I'll patch up soldiers afterwards.
Fine. I give the percentile roll a +5% bonus for the spell, and a +3% bonus for the ranged fire. I roll and it indicates minor (but significant) success for the soldiers. My description: 1 bandit is killed, and another one is charmed and confused. The rest of the bandits managed to kill 1 porter (out of 20) and take his load of food. A soldier rendered the charmed bandit unconscious, ties him up, and sends him back to base with the 2 captured horses and an escort of 2 soldiers. The cleric heals some minor wounds.
So the characters participated in a conflict, but didn't follow the standard rules of EL at all as far as I can tell.
How to determine xp award?