airwalkrr
Adventurer
What do you think of charging spellcasters XP instead of costly material components? The DMG recommends that spellcasters charge 25 gp for each point of XP spent in spellcasting, and this cost is integrated into items that involve casting a spell that costs XP (like a scroll of wish). So to apply this rule backwards, the XP cost for casting a spell with a costly material component would be 1/25 the gp cost of the material component. Identify would cost 4 XP for example. Animate dead would cost 25 gp per HD of undead animated. I think such a system would make for less book-keeping overall since PCs wouldn't need to track material components at all anymore, except for simply having their spell component pouch. It wouldn't affect the nature of NPC spellcasting. A 9th level cleric would still charge 5,450 gp for a raise dead spell (the 5,000 gp being used to defray the loss of 200 XP).
I am considering trying this system in my next campaign. Thoughts?
I am considering trying this system in my next campaign. Thoughts?