Hairfoot
First Post
This is an old bone of contention: is level progression in D&D too fast?
It seems that PCs are pitched in quite young. Humans in thier teens, and demi-humans at an equivalent age. Their youth seems appropriate because the PC is moving into a career of hero-dom.
Once they start adventuring, however, they shoot up the experience chart in a matter of weeks. It seems a bit incongruous that a monk or paladin spends his/her entire adolescence in training, then becomes a grand master in less than a year of adventuring.
Is this something for the DM to manage, or should the ruleset promote longer adventure/rest periods?
It seems that PCs are pitched in quite young. Humans in thier teens, and demi-humans at an equivalent age. Their youth seems appropriate because the PC is moving into a career of hero-dom.
Once they start adventuring, however, they shoot up the experience chart in a matter of weeks. It seems a bit incongruous that a monk or paladin spends his/her entire adolescence in training, then becomes a grand master in less than a year of adventuring.
Is this something for the DM to manage, or should the ruleset promote longer adventure/rest periods?