Aeric
Explorer
Olaf the Stout said:The 20th Level teenager is what I hate about the levelling in 3.x Edition. Sure you can extend things out over years if you want to but some adventures have very pressing timelines that don't let you do this. Take the Shackled City AP as an example. There should be some way that you can run these adventures without ending up with epic level children. I haven't figured out how as yet though.
Olaf the Stout
If extrordinary things are happening to the characters at an alarming rate, then why shouldn't they be 20th level teenagers? I see this as a problem when the campaign covers the careers of "typical" adventurers. If all your PCs are doing is looting dungeons, then maybe they shouldn't be garnering that much XP. If they're fighting hordes of badguys on a daily basis in order to save the world, then they should be bad@$$ by the end of it.
Besides, who's to say how long the old retired paladin who runs the city took to hit 20th level? Maybe adventurers are wunderkind who peak in their early twenties and then retire? They certainly make a ton of money at it...it doesn't seem unreasonable to me.
Nevertheless, I voted "too fast" simply because I want to run a campaign that lasts longer than six months without going into epic levels or retiring old characters once they hit 20th level.