Michael Silverbane
Adventurer
I am somewhere between too fast and too slow, but not at just right...
At the lower levels, I like to speed things up a little bit. Two sessions at 1st level is plenty enough for me. My players have all been first level characters a million times before, so they know what is going on and how the game works and they are ready to start engaging in some serious butt-kickery. So... We zoom through those formative levels, allowing for just enough tome for them to be... you know... formative.
At about level 6 or 7, I like to slow... things... down... slowing the progression to about eight sessions per level.
When I say session, I mean about a four hour block of gaming, give or take. And I have recently formalized this, and actually just started telling my players when they level up. I used to keep track of XP and finangle the numbers or the number of encounters (or both) per session so that It would seem all legitimate like, but then I decided that I wasn't going to bother with that any more.
In order to make sure that the players remain involved and feel like they will be rewarded for good play, I use action points, and grant an action point any time someone does something cool, daring, heroic, memorable... whatever. I also use action points for magic item creation and spell xp costs.
Most of this stuff was stolen from Piratecat...
Later
silver
At the lower levels, I like to speed things up a little bit. Two sessions at 1st level is plenty enough for me. My players have all been first level characters a million times before, so they know what is going on and how the game works and they are ready to start engaging in some serious butt-kickery. So... We zoom through those formative levels, allowing for just enough tome for them to be... you know... formative.
At about level 6 or 7, I like to slow... things... down... slowing the progression to about eight sessions per level.
When I say session, I mean about a four hour block of gaming, give or take. And I have recently formalized this, and actually just started telling my players when they level up. I used to keep track of XP and finangle the numbers or the number of encounters (or both) per session so that It would seem all legitimate like, but then I decided that I wasn't going to bother with that any more.
In order to make sure that the players remain involved and feel like they will be rewarded for good play, I use action points, and grant an action point any time someone does something cool, daring, heroic, memorable... whatever. I also use action points for magic item creation and spell xp costs.
Most of this stuff was stolen from Piratecat...
Later
silver