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Xp question for WotC folks
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<blockquote data-quote="Tortoise" data-source="post: 4188782" data-attributes="member: 146"><p>To both address your comment and answer the question from the poster above about why I like DMing for a group of varied level ...</p><p></p><p>I have been playing D&D's various editions since 1980. In the earlier incarnations of the game the characters leveled at different rates frequently causing the situation.</p><p></p><p>With the advent of 3e/3.5e it can still be done, though the level gap shouldn't get much beyond the -1/+1 or it gets much tougher to balance encounters.</p><p></p><p>The main reasons I like the variance are 1> it makes me stretch my creative muscles developing encounters and the like, 2> I like giving variable experience awards to players for attendance, to encourage them to show up, and bonus awards for good role-play, nifty ideas, or just plain fun enhancing moments, 3> it also encourages players to think more about how to overcome things that can affect them differently, and 4> (this one is the incoherent part when it comes to fantasy gaming) I feel like it is a more natural state for a group to be a little mismatched, much like a sports team where not everyone performs at the same capacity. Plus 5> I think I'm just comfortable with it after all these years. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Tortoise, post: 4188782, member: 146"] To both address your comment and answer the question from the poster above about why I like DMing for a group of varied level ... I have been playing D&D's various editions since 1980. In the earlier incarnations of the game the characters leveled at different rates frequently causing the situation. With the advent of 3e/3.5e it can still be done, though the level gap shouldn't get much beyond the -1/+1 or it gets much tougher to balance encounters. The main reasons I like the variance are 1> it makes me stretch my creative muscles developing encounters and the like, 2> I like giving variable experience awards to players for attendance, to encourage them to show up, and bonus awards for good role-play, nifty ideas, or just plain fun enhancing moments, 3> it also encourages players to think more about how to overcome things that can affect them differently, and 4> (this one is the incoherent part when it comes to fantasy gaming) I feel like it is a more natural state for a group to be a little mismatched, much like a sports team where not everyone performs at the same capacity. Plus 5> I think I'm just comfortable with it after all these years. :cool: [/QUOTE]
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