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Xp question for WotC folks
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<blockquote data-quote="Bold or Stupid" data-source="post: 4189186" data-attributes="member: 59727"><p>To answer the original question.</p><p></p><p>I think mixed level will be easier to do. They've said that a 5 person party of 1st level chars should face an encounter with an xp budget of 500. Thats 100 each.</p><p></p><p>The following numbers are pulled from my butt, but useful for my example.</p><p></p><p>1st level 100</p><p>2nd level 125</p><p>3rd level 150</p><p>4th level 175</p><p>5th level 200</p><p></p><p>Numbers is the xp per party member at that level (also the xp value of a standard monster of that level). So if you have characters whoa re at 1, 3, 3, 4, and 2, you get a budget of (pause for maths) 600 to spend on monsters so a level 2-3 solo may be good, or any other combination that comes to about 600. I'd try to tailor monsters to be appropriate for the PCs they are "opposite", ie in this example if the 1st level guy is the only defender, don't use a 4th level brute or soldier monster, at least not with out realising it'll probably kick his butt.</p><p></p><p>That's at least how I see it going, the problem will be that if the party is dumb or unlucky they'll lose people when the run into the monsters that are meant for harder party members. I suspect with the power curve we've seen it's just a matter of not letting the gap get to big. </p><p></p><p>On a side note I'm almost tempted to rule that new PCs begin at the start of the current tier of play, as I always get annoyed at the idea of a new high level person appearing in settings like Eberron, without the PCs having heard of them.</p></blockquote><p></p>
[QUOTE="Bold or Stupid, post: 4189186, member: 59727"] To answer the original question. I think mixed level will be easier to do. They've said that a 5 person party of 1st level chars should face an encounter with an xp budget of 500. Thats 100 each. The following numbers are pulled from my butt, but useful for my example. 1st level 100 2nd level 125 3rd level 150 4th level 175 5th level 200 Numbers is the xp per party member at that level (also the xp value of a standard monster of that level). So if you have characters whoa re at 1, 3, 3, 4, and 2, you get a budget of (pause for maths) 600 to spend on monsters so a level 2-3 solo may be good, or any other combination that comes to about 600. I'd try to tailor monsters to be appropriate for the PCs they are "opposite", ie in this example if the 1st level guy is the only defender, don't use a 4th level brute or soldier monster, at least not with out realising it'll probably kick his butt. That's at least how I see it going, the problem will be that if the party is dumb or unlucky they'll lose people when the run into the monsters that are meant for harder party members. I suspect with the power curve we've seen it's just a matter of not letting the gap get to big. On a side note I'm almost tempted to rule that new PCs begin at the start of the current tier of play, as I always get annoyed at the idea of a new high level person appearing in settings like Eberron, without the PCs having heard of them. [/QUOTE]
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