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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4189251" data-attributes="member: 710"><p>I am not sure if a lot of playtesting got into this (if any at all), but 4E power curve is flatter than that of D&D, so the effects of being a few levels apart should be lessened.</p><p></p><p>Furthermore, the new encounter design guidelines (with XP per monster, and monster levels) should provide some some help in designing fair encounter. </p><p>The standard assumption is 5 PCs vs 5 monsters, IIRC.</p><p></p><p>So, if you have 3 6th level PCs, 1 3rd level and 1 2nd level (rather extreme), you should probably put them up against 3 6th level monsters, 1 rd level and 1 2nd level. During encounter design and the encounter itself try to create possibility for "equal level" PCs and NPCs engaging each other.</p><p>If the Ranger is 2nd level, he should probably have a 2nd level target available for him - for example a 2nd level artillery monsters or controller (anything that usually stays back and is a good target for a Striker). This is mostly for psychological reasons, since it gives everyone similar success rates in what they are doing, despite their level difference.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4189251, member: 710"] I am not sure if a lot of playtesting got into this (if any at all), but 4E power curve is flatter than that of D&D, so the effects of being a few levels apart should be lessened. Furthermore, the new encounter design guidelines (with XP per monster, and monster levels) should provide some some help in designing fair encounter. The standard assumption is 5 PCs vs 5 monsters, IIRC. So, if you have 3 6th level PCs, 1 3rd level and 1 2nd level (rather extreme), you should probably put them up against 3 6th level monsters, 1 rd level and 1 2nd level. During encounter design and the encounter itself try to create possibility for "equal level" PCs and NPCs engaging each other. If the Ranger is 2nd level, he should probably have a 2nd level target available for him - for example a 2nd level artillery monsters or controller (anything that usually stays back and is a good target for a Striker). This is mostly for psychological reasons, since it gives everyone similar success rates in what they are doing, despite their level difference. [/QUOTE]
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