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Xp question for WotC folks
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<blockquote data-quote="Nytmare" data-source="post: 4190081" data-attributes="member: 55178"><p>I thought that "badwrongfun" was what you sarcastically called it when someone was unfairly calling your perfectly acceptable way of playing bad and wrong? Not when <em>you personally</em> think that someone else's perfectly acceptable way of playing is bad and wrong.</p><p></p><p>From my own experience, it wasn't till I was knee deep in 3rd Ed before the concept of starting a new character at any level other than first level was considered anything but high-cheatery. All the groups I had played with up until that point were of the opinion that every character started out at first level and worked their way up the ladder by seeing actual play time. Starting a new high-level campaign meant that you dusted off an old character who you had put time and energy into and who had managed to survive that long.</p><p></p><p>When 3rd came out, I really liked the fact that the levels were hammered into a system that built up lower level characters so that they would catch up to the guys in the lead, even if the system was also hardwired so that a 6th level party was sometimes stuck babysitting the new kid till they were all able to go out as a party again.</p><p></p><p>As for my game, a new character comes in one level lower than the party average. This was originally meant to convince one player who would, if given the opportunity, want to roll up a new character once or twice a night. It ended up being something we stuck with though, because we wanted the existing PCs to be the big name stars of the game world and we didn't like the idea of a new name and face stepping in and suddenly being the center of attention. </p><p></p><p>If a player doesn't show up (assuming that we've still got more than half the players and that it isn't a super important episode that night) they're run as an NPC and they get half XP for the night. Someone who comes up with a really spectacular idea gets an extra x1.5 tacked onto their experience for that leg of the adventure.</p><p></p><p>I don't see how this can be seen as unfair or crippling to the players if the game is being run as a challenge to the party is, and not what the party <em>should</em> be. </p><p></p><p>EDIT - Thinking back, I don't run published adventures, is that where people see this as the lower level characters as "falling behind"?</p></blockquote><p></p>
[QUOTE="Nytmare, post: 4190081, member: 55178"] I thought that "badwrongfun" was what you sarcastically called it when someone was unfairly calling your perfectly acceptable way of playing bad and wrong? Not when [i]you personally[/i] think that someone else's perfectly acceptable way of playing is bad and wrong. From my own experience, it wasn't till I was knee deep in 3rd Ed before the concept of starting a new character at any level other than first level was considered anything but high-cheatery. All the groups I had played with up until that point were of the opinion that every character started out at first level and worked their way up the ladder by seeing actual play time. Starting a new high-level campaign meant that you dusted off an old character who you had put time and energy into and who had managed to survive that long. When 3rd came out, I really liked the fact that the levels were hammered into a system that built up lower level characters so that they would catch up to the guys in the lead, even if the system was also hardwired so that a 6th level party was sometimes stuck babysitting the new kid till they were all able to go out as a party again. As for my game, a new character comes in one level lower than the party average. This was originally meant to convince one player who would, if given the opportunity, want to roll up a new character once or twice a night. It ended up being something we stuck with though, because we wanted the existing PCs to be the big name stars of the game world and we didn't like the idea of a new name and face stepping in and suddenly being the center of attention. If a player doesn't show up (assuming that we've still got more than half the players and that it isn't a super important episode that night) they're run as an NPC and they get half XP for the night. Someone who comes up with a really spectacular idea gets an extra x1.5 tacked onto their experience for that leg of the adventure. I don't see how this can be seen as unfair or crippling to the players if the game is being run as a challenge to the party is, and not what the party [i]should[/i] be. EDIT - Thinking back, I don't run published adventures, is that where people see this as the lower level characters as "falling behind"? [/QUOTE]
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