XPH psionics and AU

Acid_crash

First Post
I have a cool idea of a new campaign I want to run, and I really want to use psionics from the XPH, but not the magic system as is within the PHB...and then there's AU and Monte's variant magic system, which I like a whole lot more.

Because more people read this topic I thought I would post this here first to get some responses, but how well do you guys and gals think these two systems would mesh/work together?

I like both, and want to use both, but I can really use some advice from all of you on how to do this without ruining the game.
 

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Why not just use the systems as-is, using the AU magic system for magic and the XPH psionics system for psionics? If anything, it would highlight the differences between the two approaches, which just seems like a good thing.

(You might want to get rid of the Psion feat and the Mind Witch for conceptual redundancy, but other than that...)
 

Moving to d20 Forums, because it seems like a better fit there than here.

My advice would be to look over the spell changes that Monte made to AU, and be sure to alter any Psi-powers that duplicate spells that he removed.

For example, Concussive blast is a force effect power that has No save and no to hit; I'd either revise it or remove it, because Monte has no spells to my knowledge that have No To-hit AND no save.

The healing powers aren't bad at all, because of the less useful nature of them. Teleport might need to be brought in line with Monte's Teleport, etc.

In other words, go through the powers and feats with an eye toward AU as a balance scale.
 

The beauty of Monte's system is that any magical spell can be a Psionic power with the Psionic template so why even bother... LOL

Jason
 

teitan said:
The beauty of Monte's system is that any magical spell can be a Psionic power with the Psionic template so why even bother... LOL

Jason

Same reason why people climb mountains - 'cause they're there. :)
 

I see no reason to not add both systems into one campaign setting.
My advice would be: characters made with AU rules stick to AU rules, while characters made with XPH rules stick with 3.5 basic + XPH rules only. So, characters use the XP progression, number of bonus feats, and feat selection of either AU or 3.5-XPH but not both.

Otherwise, you could come with an explanation from where do come psionics and which race/culture developped them in a setting of AU races / classes. Maybe Verrik could be the race which developped psionics, thus tend to be psionic users rather than witches. As such, some small houserule concerning the Verrik could be made (no spell-like, but psionic bonuses).
 

I'm attempting this sort of fusion but purely for NPCs in my AU game - as yet. I have a very psionic race that I was going to make favour mind witches and am now goin to make psionic. I also have had one NPC develop as a wilder.

The players don't know this yet of course if they find out and want to go that way all well and good. Whether I go through the XPsHB and tweak all the powers towards AU is another story...
 

teitan said:
The beauty of Monte's system is that any magical spell can be a Psionic power with the Psionic template so why even bother... LOL

Jason

Because AU seemed great at first, but hasn't stood the test of time, as there are many 3.5 things I prefer. And 3.5 will get more support, thus AU is a dinosaur. Sorry. :\
 

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