Mouseferatu
Hero
Looking for a quick opinion, folks. Are there any balance reasons not to allow cryokineticists (cold) and electrokineticists (electricity) as variants on the pyrokineticist? They would have the exact same abilities, down to the last mechanical detail; only the energy type changes. I know that flavor-wise, pyrokineticism has a history and the others don't. I also know that fewer creatures have resistance to acid and sonic, which is why I didn't include them. But seeing as how (roughly) as many critters are resistant to electricity or cold as are to fire, are there any balance issues I'm overlooking? Or should this be a mechanically "safe" option, assuming they fit the setting in terms of flavor?