Michael Tree
First Post
Not their sneak attack? This class seems more or less equivalent to the bard - not as good at party support, but actually better in combat because of their sneak attacks. Why do they need feats on top of that?Nifft said:Are the psychic warrior's offensive powers really worth so little? I've taken a huge axe to the powers list, so these guys aren't going to be hitting nearly as hard (or as often). Thus, I think that the Feats are integral to the class -- that's where a significant portion of their combat ability is going to come from.
It's much more powerful than giving set feats, because characters can aim for powerful feat combinations and get good combos earlier. If you must have feats, why not give a choice from a menu, like the Monk's 1,2,&6 feats, or the Ranger's fighting styles.What's wrong with letting people choose these feats for themselves?.
You're probably right about Deep Impact. It was just a feat that came to mind. Giving Speed of Thought would be appropriate though.
Giving 4 skill points with Int as a stat is probably weaker than giving 6 skill points with Wis. I dunno. It was just an offhand thought.Whaaaa? Give them a STRONGER key stat? I thought you were trying to tone them down from being "overpowered"...

I am comparing them to Bards. Their skills and powers/spells are more or less equivalent. The bard gets bardic music and lore, and the mind thief gets sneak attack and evasion. That sounds like a fair trade-off, if not actually better for the mind thief. The only thing Bards get better is good will saves, and perhaps a more diverse set of powers (unclear, because of augmentation).Again, don't compare them to "Rogue -2", compare them to Bards. They need Concentration & Psicraft, and probably tempted by Autohypnosis, so they've effectively got 4 skill points left.
I would say after failing a save, but before they know the damage inflicted. Are you sure this class needs improved evasion? Only the monk gets it as a default, and they're much more "bouncy", for lack of a better word.That was my first thought, but I couldn't decide if they should be forced to expend their focus before or after they find out if they've missed the roll, and if after, if they get to know how much damage they would otherwise take. It's easier mechanically to have players expend focus in more discrete situations.

lol. I think you've convinced me a bit, but I still think the current progression is too much. What if they get bonus feats at 5, 10, 15, and 20, and maybe choose them from a menu like the monk's or like the rogue's abilties, not like PsiWarrior and fighter feats?I would consider moving Improved Psi Evasion into a Feat... but of course then it's important that they keep the bonus feats.![]()
Whoops. :\ Is there a reason why you didn't put it in the chart?Just your vision.They've got Trapfinding. I don't think that giving them extra weapon proficencies would cure their "overpowered"-ness.
I suggested the rogue's weapon list for flavor reasons. They have a similar role as rogues - a stealthy sneak-attacking maneuverable bugger - and it just makes sense to me that they'd be proficient in saps, hand crossbows, short swords, and the like.
Ah, yes, that's much different!A clearer way to say it is: "Like a Psychic Warrior, a Mind Thief gains only Bonus Power Points at 1st level." Make sense now?

I hope I don't come across as being too critical. I like your ideas a lot, but IMO they're not perfect, and I'm a tinkerer at heart.
