Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Yakuza progression and powers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wicht" data-source="post: 7973" data-attributes="member: 221"><p>I think the Honor powers and progressions has the support it needs - I gave some thought to the Yakuza path which is supposed to basically mirror the Honor path and here is what I got...</p><p></p><p><span style="color: orange"><span style="font-size: 12px"><u>The Yakuza Path</u></span></span></p><p><span style="color: orange"></span></p><p><span style="color: orange"><strong>Concept</strong>: The Yakuza are less concerned with things like good and evil and are more concerned with power, territory and dominance. They are greedy and often mean. Yakuza are sometimes loners but more often they find strength in numbers and gangs.</span></p><p><span style="color: orange"></span></p><p><span style="color: orange"><strong><u>Ranks and Progression</u></strong></span></p><p><span style="color: orange"><strong>White Belt:</strong> <em>No ranks</em></span></p><p><span style="color: orange"><strong>Thug:</strong> 0-2</span></p><p><span style="color: orange"><strong>Gang boss:</strong> 0-4</span></p><p><span style="color: orange"><strong>Gang Lord:</strong> 0-6</span></p><p><span style="color: orange"><strong>Warlord</strong>: 0-8</span></p><p><span style="color: orange"><strong>Overlord</strong>: 0-10</span></p><p><span style="color: orange"><strong>Oyuban</strong>: <em>no rank</em></span></p><p><span style="color: orange"></span></p><p><span style="color: orange"><strong><u>Special Rules</u></strong>: Yakuza have a buffer rank below their 0 rank, called "Down on Luck," and a second buffer called "Out of Luck" A Gang Boss 0 who loses a fight becomes a Gang Boss-down on luck. Losing another fight will drop that same fighter to Gang Boss-Out of Luck and a third loss will drop them to Thug 2. </span></p><p><span style="color: orange"></span></p><p><span style="color: orange">A yakuza who beats a yakuza of higher tier in a fight gains not 1 but 2 ranks. A Thug 1 who beats a Gang Boss 1 Becomes a Gang Boss 0 for instance. Yakuza who lose in such fights also drop 2 ranks from the loss. </span></p><p><span style="color: orange"></span></p><p><span style="color: orange">Thugs who are out of Luck and lose another fight are killed in battle. 7th tier Yakuza who lose a single fight are knocked back down to OverLord 10.</span></p><p><span style="color: orange"></span></p><p><span style="color: orange"><strong><u>Special Powers and Abilities</u></strong></span></p><p><span style="color: orange"><strong>Thug:</strong> Signature Style, Dirty Trick, Gang Member</span></p><p><span style="color: orange"><strong>Gang Boss:</strong> Signature Location, Sneaky Trick, Gang Member</span></p><p><span style="color: orange"><strong>Gang Lord:</strong> Signature Location, Dirty Trick, Gang Member</span></p><p><span style="color: orange"><strong>Warlord:</strong> Signature Style, Poison Blade, Gang Member</span></p><p><span style="color: orange"><strong>Overlord:</strong> Signature Location, Poison Blade, Overlord</span></p><p><span style="color: orange">[bOyuban:[/b] Signature Location, Poison Blade, Cunning Defense</span></p><p><span style="color: orange"></span></p><p><span style="color: orange"><u><strong>Explanation for powers:</strong></u></span></p><p><span style="color: orange"><strong>Signature Style</strong>: As for Honor</span></p><p><span style="color: orange"></span></p><p><span style="color: orange"><strong>Signature Location</strong>: Like the signature style, the signature location adds 1 point to a successful move. If stacked with a known signature style, the move generates 3 points. Unlike Signature styles, the location grants no immunity</span></p><p><span style="color: orange"></span></p><p><span style="color: orange"><strong>Dirty Trick:</strong> A fighter may use a dirty trick once per match per dirty trick known. Doing so requires that the fighter post after their opponent. After the opponent has posted and before they generate their own move, the fighter may declare a dirty trick and force their opponent to generate a new move.</span></p><p><span style="color: orange"></span></p><p><span style="color: orange"><strong>Sneaky Trick</strong> Once per match the fighter may change the location of the fight to give a little extra weight to their move. It is not entirely necessary however for the new location to match the latest generated move but it is generally how the power is used.</span></p><p><span style="color: orange"></span></p><p><span style="color: orange"><strong>Poison Blade</strong>: Once per match per poison blade possessed the fighter may declare any generated move to be used with a poison blade. If the move is successful the move generates 1 extra point. Only one poisoned blade may be used per round.</span></p><p><span style="color: orange"></span></p><p><span style="color: orange"><strong>Gang Member</strong>: When a Yakuza gains a new "Gang member" power they may opt to align themselves with a Yakuza of higher rank, that is of a higher tier. By doing so they may adopt one of their bosses signature locations as their own. As long as their boss and all his underlings have a winning record, the signature location works as normal. If the "gang" has a losing record, there is no effect from being a part of it and the signature location is useless. When the yakuza achieves the next rank themselves, i.e. goes from thug to gang boss, they gain the signature location permenantly. If a gang member wishes to switch gangs or join a new gang they must declare their intention to do so before the start of their next fight and revoke their knowledge of the old sig location. If they win their next fight they may join as normal and adopt a new location. </span></p><p><span style="color: orange"></span></p><p><span style="color: orange"><strong>Overlord:</strong> An overlord may at the beginning of a match choose any signature location known by any of their underlings or their underlings' underlings, so on and so forth, and use it as their own signature location for the duration of the match.</span></p><p><span style="color: orange"></span></p><p><span style="color: orange"><strong>Cunning Defense</strong>: All attacks against the fighter possessing Cunning Defenses do one less point if successful, i.e. a one point attack does nothing, a two point attack does 1, etc.</span></p><p><span style="color: orange"></span></p><p><span style="color: orange"></span></p></blockquote><p></p>
[QUOTE="Wicht, post: 7973, member: 221"] I think the Honor powers and progressions has the support it needs - I gave some thought to the Yakuza path which is supposed to basically mirror the Honor path and here is what I got... [COLOR=orange][size="3"][u]The Yakuza Path[/u][/size] [b]Concept[/b]: The Yakuza are less concerned with things like good and evil and are more concerned with power, territory and dominance. They are greedy and often mean. Yakuza are sometimes loners but more often they find strength in numbers and gangs. [b][u]Ranks and Progression[/u][/b] [b]White Belt:[/b] [i]No ranks[/i] [b]Thug:[/b] 0-2 [b]Gang boss:[/b] 0-4 [b]Gang Lord:[/b] 0-6 [b]Warlord[/b]: 0-8 [b]Overlord[/b]: 0-10 [b]Oyuban[/b]: [i]no rank[/i] [b][u]Special Rules[/u][/b]: Yakuza have a buffer rank below their 0 rank, called "Down on Luck," and a second buffer called "Out of Luck" A Gang Boss 0 who loses a fight becomes a Gang Boss-down on luck. Losing another fight will drop that same fighter to Gang Boss-Out of Luck and a third loss will drop them to Thug 2. A yakuza who beats a yakuza of higher tier in a fight gains not 1 but 2 ranks. A Thug 1 who beats a Gang Boss 1 Becomes a Gang Boss 0 for instance. Yakuza who lose in such fights also drop 2 ranks from the loss. Thugs who are out of Luck and lose another fight are killed in battle. 7th tier Yakuza who lose a single fight are knocked back down to OverLord 10. [b][u]Special Powers and Abilities[/u][/b] [b]Thug:[/b] Signature Style, Dirty Trick, Gang Member [b]Gang Boss:[/b] Signature Location, Sneaky Trick, Gang Member [b]Gang Lord:[/b] Signature Location, Dirty Trick, Gang Member [b]Warlord:[/b] Signature Style, Poison Blade, Gang Member [b]Overlord:[/b] Signature Location, Poison Blade, Overlord [bOyuban:[/b] Signature Location, Poison Blade, Cunning Defense [u][b]Explanation for powers:[/b][/u] [b]Signature Style[/b]: As for Honor [b]Signature Location[/b]: Like the signature style, the signature location adds 1 point to a successful move. If stacked with a known signature style, the move generates 3 points. Unlike Signature styles, the location grants no immunity [b]Dirty Trick:[/b] A fighter may use a dirty trick once per match per dirty trick known. Doing so requires that the fighter post after their opponent. After the opponent has posted and before they generate their own move, the fighter may declare a dirty trick and force their opponent to generate a new move. [b]Sneaky Trick[/b] Once per match the fighter may change the location of the fight to give a little extra weight to their move. It is not entirely necessary however for the new location to match the latest generated move but it is generally how the power is used. [b]Poison Blade[/b]: Once per match per poison blade possessed the fighter may declare any generated move to be used with a poison blade. If the move is successful the move generates 1 extra point. Only one poisoned blade may be used per round. [b]Gang Member[/b]: When a Yakuza gains a new "Gang member" power they may opt to align themselves with a Yakuza of higher rank, that is of a higher tier. By doing so they may adopt one of their bosses signature locations as their own. As long as their boss and all his underlings have a winning record, the signature location works as normal. If the "gang" has a losing record, there is no effect from being a part of it and the signature location is useless. When the yakuza achieves the next rank themselves, i.e. goes from thug to gang boss, they gain the signature location permenantly. If a gang member wishes to switch gangs or join a new gang they must declare their intention to do so before the start of their next fight and revoke their knowledge of the old sig location. If they win their next fight they may join as normal and adopt a new location. [b]Overlord:[/b] An overlord may at the beginning of a match choose any signature location known by any of their underlings or their underlings' underlings, so on and so forth, and use it as their own signature location for the duration of the match. [b]Cunning Defense[/b]: All attacks against the fighter possessing Cunning Defenses do one less point if successful, i.e. a one point attack does nothing, a two point attack does 1, etc. [/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Yakuza progression and powers
Top