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Yakuza progression and powers
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<blockquote data-quote="Wicht" data-source="post: 8908" data-attributes="member: 221"><p>Okay - the above as I said was a rough draft type brainstorm so I am aware there are a few problems... here are some thoughts/fixes/etc.</p><p></p><p>Two Buffer Ranks - the First - "Down on Luck", The Second is "Out of Luck". Yakuza must advance out of this one at a time. Yakuza who fight fighters within their tier do not advance 2. Yakuza who can beat other Yakuza of a higher tier go up 2 and the loser goes down 2. <em>Otherwise i got thinking two thugs could just start beating on each other and if they won every other fight or so they would advance way too fast</em>. This rule is to simulate something that 47 once said and then, I think forgot - that if a thug beat up a gang boss they switched ranks (<em>am I the only one remembers he said that to me back when I was the only gang boss</em>). In crime the way to power is over the heads of your bosses. But Yakuza that do this too much will weaken their own selfs as the lower rank fighters will most often lose and eventually die.</p><p></p><p>As far as Perfect Defense - it is the mirror of Perfect Attack (which is also very powerful) I am not sure why it does not fit the Yakuza who are more interested IMO with staying alive and winning through cunning. It represents this cunning whereas the Honor are all about winning through sheer power, the Yakuza win by denying their opponents any advantage - viewed in this way it is fitting - but if anyone else can suggest a power of equal strength then we are open to suggestions <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> would changing the name to cunning defense or something make it more palatable?</p><p></p><p>As far as oathbound - I didn't address it (nor is there any rule about adding others wins and losses to your record) because it seems such things could be role rather than rule oriented. Gang Bosses and war-lords are free to make any rules they want for their gangs and kick out any they don't want in - but not having followers will eventually hurt them. Those who remember Wichts rules for villains will also remember that every single villain for some strange reason followed them - I don't know why but its true. They did what they were told even though Wicht had no real in-game way to enforce his will.</p><p></p><p>But if others want there to be an in-game advantage to it then we can perhaps work on it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> Oh and there has to be an in-game advantage to the one recieving the oath - something I don't feel 47 really had in place - it seemed like the real winners were the ones taking the oath.</p></blockquote><p></p>
[QUOTE="Wicht, post: 8908, member: 221"] Okay - the above as I said was a rough draft type brainstorm so I am aware there are a few problems... here are some thoughts/fixes/etc. Two Buffer Ranks - the First - "Down on Luck", The Second is "Out of Luck". Yakuza must advance out of this one at a time. Yakuza who fight fighters within their tier do not advance 2. Yakuza who can beat other Yakuza of a higher tier go up 2 and the loser goes down 2. [i]Otherwise i got thinking two thugs could just start beating on each other and if they won every other fight or so they would advance way too fast[/i]. This rule is to simulate something that 47 once said and then, I think forgot - that if a thug beat up a gang boss they switched ranks ([i]am I the only one remembers he said that to me back when I was the only gang boss[/i]). In crime the way to power is over the heads of your bosses. But Yakuza that do this too much will weaken their own selfs as the lower rank fighters will most often lose and eventually die. As far as Perfect Defense - it is the mirror of Perfect Attack (which is also very powerful) I am not sure why it does not fit the Yakuza who are more interested IMO with staying alive and winning through cunning. It represents this cunning whereas the Honor are all about winning through sheer power, the Yakuza win by denying their opponents any advantage - viewed in this way it is fitting - but if anyone else can suggest a power of equal strength then we are open to suggestions ;) would changing the name to cunning defense or something make it more palatable? As far as oathbound - I didn't address it (nor is there any rule about adding others wins and losses to your record) because it seems such things could be role rather than rule oriented. Gang Bosses and war-lords are free to make any rules they want for their gangs and kick out any they don't want in - but not having followers will eventually hurt them. Those who remember Wichts rules for villains will also remember that every single villain for some strange reason followed them - I don't know why but its true. They did what they were told even though Wicht had no real in-game way to enforce his will. But if others want there to be an in-game advantage to it then we can perhaps work on it :p Oh and there has to be an in-game advantage to the one recieving the oath - something I don't feel 47 really had in place - it seemed like the real winners were the ones taking the oath. [/QUOTE]
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