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Yawning portal in the Forgotten Realms-Advice
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<blockquote data-quote="Guest 6801718" data-source="post: 7111865"><p>It may help if you come up with a campaign theme first and not worry about linking the dungeons in Yawning Portal first. If you have a big goal for a campaign, you can give each dungeon it's own unique purpose. For example, say a cult wants to bring back an ancient evil. One dungeon could have a clue about the cult and the ancient evil, like an old tomb or something. One could contain a powerful magic item the group needs to use against the cult. One could have something the cult needs and the PCs have to race against them through a dungeon to get it first. Each location could offer a piece of the overall mystery while having a unique goal to contribute. So I would say to think of something big you want the group to accomplish and then scatter the parts of that story throughout Yawning Portal. That way the group isn't constantly repeating what they are doing in every dungeon. It also gives them reason to explore all those scenarios as they want to uncover that mystery or stop that evil whatever.</p></blockquote><p></p>
[QUOTE="Guest 6801718, post: 7111865"] It may help if you come up with a campaign theme first and not worry about linking the dungeons in Yawning Portal first. If you have a big goal for a campaign, you can give each dungeon it's own unique purpose. For example, say a cult wants to bring back an ancient evil. One dungeon could have a clue about the cult and the ancient evil, like an old tomb or something. One could contain a powerful magic item the group needs to use against the cult. One could have something the cult needs and the PCs have to race against them through a dungeon to get it first. Each location could offer a piece of the overall mystery while having a unique goal to contribute. So I would say to think of something big you want the group to accomplish and then scatter the parts of that story throughout Yawning Portal. That way the group isn't constantly repeating what they are doing in every dungeon. It also gives them reason to explore all those scenarios as they want to uncover that mystery or stop that evil whatever. [/QUOTE]
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