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(YB-Meta-Rules) Honor Path progressions and powers
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<blockquote data-quote="Wicht" data-source="post: 5840" data-attributes="member: 221"><p>Thanks to all who commented thus far and let me make a few points (I am really tired by the way so I may have to reexplain some of this later)</p><p></p><p>All the paths are getting a face lift and we will use the honor path as the guidestick by which we measure other paths and gauge how powerful they should be - this is the reason for doing one path at a time. <strong>do not compare this to what we have now</strong> Look at it on its own merits as a total rewrite of the rules. If we like this then we will change other things to work better with what we like. If we do not like this then we will make it what most of us want and then work from there.</p><p></p><p>Notice first of all the greater difficulty in gaining ranks - advancement will not be near as fast - Lady Tsin, under these rules would still most likely be a green belt.</p><p></p><p>Losing ranks will also be harder - it would require four straight losses in a row by a belted fighter from rank 0. Thus more people will stay in their belted rank longer.</p><p></p><p>Notice too that the dojo structure can be as permenant or as temporary as the person wants - if a green belt gives a dojo style to a yellow and then becomes a brown belt, the yellow belt does not lose their style.</p><p></p><p>Phoenix I know does not like the large number of sigs. Actually Tsin wanted even more and I am keeping it down to 10 by perfect master level in the above set of rules. Remember however that most people will be yellow and green for much longer and it will take a lot of work to ever reach perfect master. This means the majority of players will only ever have 2-4 sig styles.</p><p></p><p>the odds of a perfect master drawing a 3 point generated move is 1 in 100, using perfect master (we can change that name) it can be 1 in 20. And yes with perfect attack this gives a 4 point hit. Combined with fist of fury it is entirely possible for a perfect master to get a 8 point hit. However it is important to remember that if a player puts all their eggs in this basket there are ways it can be lost (dirty trick comes to mind) and again the perfect master is supposed to be the best toe to toe fighter possible in the game. And then too 1 loss knocks them off their perch.</p><p></p><p>Chi strike is powerful I will admit but the other fighter can always draw a better move 50/50 chance. Chi strike incidentally is not my idea it is Vanor's. The perfect master idea is Phoenix's. Fist of fury is mine. The list of modifiers is mine and Tsins. </p><p></p><p>And again, if this seems good we will balance the other paths and insure they are as good as this.</p></blockquote><p></p>
[QUOTE="Wicht, post: 5840, member: 221"] Thanks to all who commented thus far and let me make a few points (I am really tired by the way so I may have to reexplain some of this later) All the paths are getting a face lift and we will use the honor path as the guidestick by which we measure other paths and gauge how powerful they should be - this is the reason for doing one path at a time. [b]do not compare this to what we have now[/b] Look at it on its own merits as a total rewrite of the rules. If we like this then we will change other things to work better with what we like. If we do not like this then we will make it what most of us want and then work from there. Notice first of all the greater difficulty in gaining ranks - advancement will not be near as fast - Lady Tsin, under these rules would still most likely be a green belt. Losing ranks will also be harder - it would require four straight losses in a row by a belted fighter from rank 0. Thus more people will stay in their belted rank longer. Notice too that the dojo structure can be as permenant or as temporary as the person wants - if a green belt gives a dojo style to a yellow and then becomes a brown belt, the yellow belt does not lose their style. Phoenix I know does not like the large number of sigs. Actually Tsin wanted even more and I am keeping it down to 10 by perfect master level in the above set of rules. Remember however that most people will be yellow and green for much longer and it will take a lot of work to ever reach perfect master. This means the majority of players will only ever have 2-4 sig styles. the odds of a perfect master drawing a 3 point generated move is 1 in 100, using perfect master (we can change that name) it can be 1 in 20. And yes with perfect attack this gives a 4 point hit. Combined with fist of fury it is entirely possible for a perfect master to get a 8 point hit. However it is important to remember that if a player puts all their eggs in this basket there are ways it can be lost (dirty trick comes to mind) and again the perfect master is supposed to be the best toe to toe fighter possible in the game. And then too 1 loss knocks them off their perch. Chi strike is powerful I will admit but the other fighter can always draw a better move 50/50 chance. Chi strike incidentally is not my idea it is Vanor's. The perfect master idea is Phoenix's. Fist of fury is mine. The list of modifiers is mine and Tsins. And again, if this seems good we will balance the other paths and insure they are as good as this. [/QUOTE]
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