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[YB meta] Sash (and Yakuza) progression...
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<blockquote data-quote="Left-handed Hummingbird" data-source="post: 74697" data-attributes="member: 268"><p>Congratulations to Gray for making Platinum Sash! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Impressive. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There is one thing that nags me, though: When we discussed the different paths prior to launching YB2 it was my impression that Sashes' ability to prevent loss of belt rank by paying was exactly like the other paths' in the way that it was to buffer the fighter from going down in tier? Thus paying off would only be applicable when the Sash would otherwise go down in belt rank. The problem is, that while the buffer prevents the other paths of falling to quickly down thru the tiers, losses still makes it harder for them to advance up in the tiers; not so with the sashes where the current buffer system does what it is supposed to do by hindering the sash from going down a tier, but does too much by making it far easier to go up through the tiers, because you aren't really set back when you lose.</p><p></p><p>I realize this isn't clear in the rules, and that we obviously have decided this is not the way it should be, it still bugs me a little. I don't know if the fact that Sashes aren't easily demoted just balances it in other ways, I just found it conspicuous(sp?). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p>Oh and BTW do Yakuza "regain their luck" in one stroke, like Honor regain their honor - or eh not? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Left-handed Hummingbird, post: 74697, member: 268"] Congratulations to Gray for making Platinum Sash! :D Impressive. :) There is one thing that nags me, though: When we discussed the different paths prior to launching YB2 it was my impression that Sashes' ability to prevent loss of belt rank by paying was exactly like the other paths' in the way that it was to buffer the fighter from going down in tier? Thus paying off would only be applicable when the Sash would otherwise go down in belt rank. The problem is, that while the buffer prevents the other paths of falling to quickly down thru the tiers, losses still makes it harder for them to advance up in the tiers; not so with the sashes where the current buffer system does what it is supposed to do by hindering the sash from going down a tier, but does too much by making it far easier to go up through the tiers, because you aren't really set back when you lose. I realize this isn't clear in the rules, and that we obviously have decided this is not the way it should be, it still bugs me a little. I don't know if the fact that Sashes aren't easily demoted just balances it in other ways, I just found it conspicuous(sp?). :rolleyes: Oh and BTW do Yakuza "regain their luck" in one stroke, like Honor regain their honor - or eh not? :) [/QUOTE]
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