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[YB meta] Sash (and Yakuza) progression...
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<blockquote data-quote="Phoenix8008" data-source="post: 74917" data-attributes="member: 211"><p>Gray, I know the rules are clear on this, that is not in debate here. But even with a sah character myself I still think that it <strong>should</strong> be limited to just buffering between tiers instead of every rank.</p><p></p><p>Look at your record of 14 wins and 13 losses. With any other path than Sash, you still have to win about twice as often as you lose to advance at all. I worked out with the Honor path the following. (Keep in mind that this is balancing trying to get as many defeats as possible while still advancing as fast as possible to illustrate the difference in records and the maximum use of the honor belt buffer ranks which are second best only to the Sash)</p><p></p><p>Starting at white belt he wins once to rise to yellow; loses three times down the yellow D3; wins 4 times to get to Green 0; loses thrice again down to D3; wins 6 times to get to Brown 0; loses three more down to Brown D3; then finally wins 8 to rise to Black Belt 0 which is equivelant with your current rank, Gray. This leaves him with a current record of 19 wins and 9 losses.</p><p></p><p>As you can see he still had to win more than twice as often as he lost to progress like this and usually there would be alot more bouncing back and forth inside the tier before rising that high anyway. I just think that this buffer for every rank makes it too easy and too quick to rise up the ladder of success.</p><p></p><p>The next two most powerful fighters are Meowth (Gang Lord 4 with a 13-4 record) and Orlandu (Brown Belt 1 with a 17-8 record). Obviously, if they had a 14-13 record, they would not be at their current height of power. (Unless they lost the first half dozen or so while they were white belts. I see that you did infact lose 5 in a row during your second stint as a white belt Gray, which weakens my case for changing this rule, but I don't believe it weakens it that much.)</p><p></p><p>I know you said that this buffer every rank helps to balance the Sash's lack of combat ablilities, and if that is so then I think they are overpowered with the easier access to Yen to make items that also boost their combat abilities so quickly. One or the other I could see as a balance, but both together seems a bit unbalanced to me.</p><p></p><p>If you are going to balance lack of combat abilities, then give them more combat abilities (which I think easier access to Items does), don't just make it easier for them to rise in rank that much faster than the other paths. With the rule like it is, no Sash with even a meager Yen intake will ever have to worry about dropping a single rank and that just doesn't seem right to me.</p><p></p><p>Once again, I'm not arguing on what the rules say here. They clearly state that the Sash can buy his way out of dropping at every rank. The rule is there. I'm just here advocating my opinion that the rule should be changed to only be possible every Tier instead if every Rank.</p><p></p><p>Please know that this is not an attack on you Graydoom, just an assault on a rule I feel is out of balance. Oh, and congrats on being the first to Tier 5! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 74917, member: 211"] Gray, I know the rules are clear on this, that is not in debate here. But even with a sah character myself I still think that it [B]should[/B] be limited to just buffering between tiers instead of every rank. Look at your record of 14 wins and 13 losses. With any other path than Sash, you still have to win about twice as often as you lose to advance at all. I worked out with the Honor path the following. (Keep in mind that this is balancing trying to get as many defeats as possible while still advancing as fast as possible to illustrate the difference in records and the maximum use of the honor belt buffer ranks which are second best only to the Sash) Starting at white belt he wins once to rise to yellow; loses three times down the yellow D3; wins 4 times to get to Green 0; loses thrice again down to D3; wins 6 times to get to Brown 0; loses three more down to Brown D3; then finally wins 8 to rise to Black Belt 0 which is equivelant with your current rank, Gray. This leaves him with a current record of 19 wins and 9 losses. As you can see he still had to win more than twice as often as he lost to progress like this and usually there would be alot more bouncing back and forth inside the tier before rising that high anyway. I just think that this buffer for every rank makes it too easy and too quick to rise up the ladder of success. The next two most powerful fighters are Meowth (Gang Lord 4 with a 13-4 record) and Orlandu (Brown Belt 1 with a 17-8 record). Obviously, if they had a 14-13 record, they would not be at their current height of power. (Unless they lost the first half dozen or so while they were white belts. I see that you did infact lose 5 in a row during your second stint as a white belt Gray, which weakens my case for changing this rule, but I don't believe it weakens it that much.) I know you said that this buffer every rank helps to balance the Sash's lack of combat ablilities, and if that is so then I think they are overpowered with the easier access to Yen to make items that also boost their combat abilities so quickly. One or the other I could see as a balance, but both together seems a bit unbalanced to me. If you are going to balance lack of combat abilities, then give them more combat abilities (which I think easier access to Items does), don't just make it easier for them to rise in rank that much faster than the other paths. With the rule like it is, no Sash with even a meager Yen intake will ever have to worry about dropping a single rank and that just doesn't seem right to me. Once again, I'm not arguing on what the rules say here. They clearly state that the Sash can buy his way out of dropping at every rank. The rule is there. I'm just here advocating my opinion that the rule should be changed to only be possible every Tier instead if every Rank. Please know that this is not an attack on you Graydoom, just an assault on a rule I feel is out of balance. Oh, and congrats on being the first to Tier 5! :D ;) [/QUOTE]
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