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[YB meta] Sash (and Yakuza) progression...
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<blockquote data-quote="reiella" data-source="post: 75141" data-attributes="member: 160"><p>Hehe LHH...</p><p></p><p>Luck != Balance or judge interpretation of moves != balance <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>It's easy enough to be fairly powerful while the 'weakest' if only because of luck... Case in point, see the white belt that beat Gray... Really boils down to a matter of luck.</p><p></p><p>On the yakuza instant recovery, I do believe their luck returns only one buffer rank at a time... Another matter of balance/flavor for the honored. At least that was how I remembered it proposed to the committee, at school so will go check the rules listing when I get home.</p><p></p><p>On note of the Sash progression, I still really feel that it may be worth waiting until there are more in the upper levels before concluding they are more powerful. Soon after YB2 came out, the Wudan tournament occured which really helped the Sashes in general. Alot of the yen garnered by that tournament ended up in sash hands (I'd prolly guess around half, with the other half in items currently).</p><p></p><p>Something of note also is that Gray has been pretty unlucky with generating yen moves at all, which does slant it in the opposite direction (currently, by MeowthBot logs he is 1in50 for generating a yen move)...</p><p></p><p>My personal opinion on this is possibly to see how it fair when another sash hits tier 3 at all. One very important thing to remember in terms of matches/balance is that luck doesn't equate to balance... Also I know I would be alot less willing to fight sashes if I didn't know that they would most likly end up giving me a gob of yen if I beat them.</p></blockquote><p></p>
[QUOTE="reiella, post: 75141, member: 160"] Hehe LHH... Luck != Balance or judge interpretation of moves != balance :). It's easy enough to be fairly powerful while the 'weakest' if only because of luck... Case in point, see the white belt that beat Gray... Really boils down to a matter of luck. On the yakuza instant recovery, I do believe their luck returns only one buffer rank at a time... Another matter of balance/flavor for the honored. At least that was how I remembered it proposed to the committee, at school so will go check the rules listing when I get home. On note of the Sash progression, I still really feel that it may be worth waiting until there are more in the upper levels before concluding they are more powerful. Soon after YB2 came out, the Wudan tournament occured which really helped the Sashes in general. Alot of the yen garnered by that tournament ended up in sash hands (I'd prolly guess around half, with the other half in items currently). Something of note also is that Gray has been pretty unlucky with generating yen moves at all, which does slant it in the opposite direction (currently, by MeowthBot logs he is 1in50 for generating a yen move)... My personal opinion on this is possibly to see how it fair when another sash hits tier 3 at all. One very important thing to remember in terms of matches/balance is that luck doesn't equate to balance... Also I know I would be alot less willing to fight sashes if I didn't know that they would most likly end up giving me a gob of yen if I beat them. [/QUOTE]
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