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[YB meta] Sash (and Yakuza) progression...
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<blockquote data-quote="Wicht" data-source="post: 75154" data-attributes="member: 221"><p>It might be noticed that the sash path is still the path I am most interested in tinkering with. This is because the actual mechanics of the path were a bit hard to predict. </p><p></p><p>Fight wise the Sash are weaker than any other path. The ease with which they can bribe judges and earn yen balances this out by allowing them to obtain magic items and negate their opponents best moves. </p><p></p><p>I really am not sure the ability to buffer at any rank is a problem so much as the amount of yen flowing in to the coffers. The yen coming in needs to be just the right amount. Too much coming in that the sash becomes too strong. Too little coming in and the sash is too weak. Looking at GD's Gray, I was thinking it was coming in just a little too fast, but without following every fight I couldn't be sure and for a while it was hard to follow the fights. </p><p></p><p>Thus my first solution was to tone down crowd pleaser just a tad. I think that GDs suggestion about raising the cost of the purchased powers was a good one too. Again, without knowing how much yen a sash at that level would have, its hard to predict. Currently Gray, at 5th tier should bring in about 7 yen a match I am guessing and if he loses 5 of those are down the drain. </p><p></p><p>Graydoom, you would know the best, how much yen do you make in an average fight? How much did you make at any given tier level?</p></blockquote><p></p>
[QUOTE="Wicht, post: 75154, member: 221"] It might be noticed that the sash path is still the path I am most interested in tinkering with. This is because the actual mechanics of the path were a bit hard to predict. Fight wise the Sash are weaker than any other path. The ease with which they can bribe judges and earn yen balances this out by allowing them to obtain magic items and negate their opponents best moves. I really am not sure the ability to buffer at any rank is a problem so much as the amount of yen flowing in to the coffers. The yen coming in needs to be just the right amount. Too much coming in that the sash becomes too strong. Too little coming in and the sash is too weak. Looking at GD's Gray, I was thinking it was coming in just a little too fast, but without following every fight I couldn't be sure and for a while it was hard to follow the fights. Thus my first solution was to tone down crowd pleaser just a tad. I think that GDs suggestion about raising the cost of the purchased powers was a good one too. Again, without knowing how much yen a sash at that level would have, its hard to predict. Currently Gray, at 5th tier should bring in about 7 yen a match I am guessing and if he loses 5 of those are down the drain. Graydoom, you would know the best, how much yen do you make in an average fight? How much did you make at any given tier level? [/QUOTE]
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