Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
[YB meta] Sash (and Yakuza) progression...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wicht" data-source="post: 75154" data-attributes="member: 221"><p>It might be noticed that the sash path is still the path I am most interested in tinkering with. This is because the actual mechanics of the path were a bit hard to predict. </p><p></p><p>Fight wise the Sash are weaker than any other path. The ease with which they can bribe judges and earn yen balances this out by allowing them to obtain magic items and negate their opponents best moves. </p><p></p><p>I really am not sure the ability to buffer at any rank is a problem so much as the amount of yen flowing in to the coffers. The yen coming in needs to be just the right amount. Too much coming in that the sash becomes too strong. Too little coming in and the sash is too weak. Looking at GD's Gray, I was thinking it was coming in just a little too fast, but without following every fight I couldn't be sure and for a while it was hard to follow the fights. </p><p></p><p>Thus my first solution was to tone down crowd pleaser just a tad. I think that GDs suggestion about raising the cost of the purchased powers was a good one too. Again, without knowing how much yen a sash at that level would have, its hard to predict. Currently Gray, at 5th tier should bring in about 7 yen a match I am guessing and if he loses 5 of those are down the drain. </p><p></p><p>Graydoom, you would know the best, how much yen do you make in an average fight? How much did you make at any given tier level?</p></blockquote><p></p>
[QUOTE="Wicht, post: 75154, member: 221"] It might be noticed that the sash path is still the path I am most interested in tinkering with. This is because the actual mechanics of the path were a bit hard to predict. Fight wise the Sash are weaker than any other path. The ease with which they can bribe judges and earn yen balances this out by allowing them to obtain magic items and negate their opponents best moves. I really am not sure the ability to buffer at any rank is a problem so much as the amount of yen flowing in to the coffers. The yen coming in needs to be just the right amount. Too much coming in that the sash becomes too strong. Too little coming in and the sash is too weak. Looking at GD's Gray, I was thinking it was coming in just a little too fast, but without following every fight I couldn't be sure and for a while it was hard to follow the fights. Thus my first solution was to tone down crowd pleaser just a tad. I think that GDs suggestion about raising the cost of the purchased powers was a good one too. Again, without knowing how much yen a sash at that level would have, its hard to predict. Currently Gray, at 5th tier should bring in about 7 yen a match I am guessing and if he loses 5 of those are down the drain. Graydoom, you would know the best, how much yen do you make in an average fight? How much did you make at any given tier level? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[YB meta] Sash (and Yakuza) progression...
Top