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[YB meta] Sash (and Yakuza) progression...
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<blockquote data-quote="reiella" data-source="post: 75816" data-attributes="member: 160"><p>Aye, exactly Wicht. Myself somewhat lucky in that respect, because despite my luck, I at least was able to show some statistical weakness (at least I hope I showed that <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />). Balance is generally difficult in these environments, but it is still a good sign that it isn't as blatantly obvious as mercenery tactics was in YB1 (great idea in theory... but well... didn't turn out well sadly ;x). Another thing to consider is that almost all sashes are going to have items, while their opponents may or may not have an equally powered item.</p><p></p><p>[ Slightly Hijacked and off topic ]</p><p>The higher tiers I think would be a slight bit difficult to adjucate (tier 7 at least) mostly as there really isn't much need to continue playing at tier 7. Would it be worthwhile to consider some mechanic to encourage people at the 'end' to actually continue playing (and possibly require that they meet people who challenge their standings as the Big Cheese)? Not really sure on any suggestions beyond forcing them to at least answer challenges to their standings.</p></blockquote><p></p>
[QUOTE="reiella, post: 75816, member: 160"] Aye, exactly Wicht. Myself somewhat lucky in that respect, because despite my luck, I at least was able to show some statistical weakness (at least I hope I showed that :P). Balance is generally difficult in these environments, but it is still a good sign that it isn't as blatantly obvious as mercenery tactics was in YB1 (great idea in theory... but well... didn't turn out well sadly ;x). Another thing to consider is that almost all sashes are going to have items, while their opponents may or may not have an equally powered item. [ Slightly Hijacked and off topic ] The higher tiers I think would be a slight bit difficult to adjucate (tier 7 at least) mostly as there really isn't much need to continue playing at tier 7. Would it be worthwhile to consider some mechanic to encourage people at the 'end' to actually continue playing (and possibly require that they meet people who challenge their standings as the Big Cheese)? Not really sure on any suggestions beyond forcing them to at least answer challenges to their standings. [/QUOTE]
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