[YB] Sanctus Togashi Fights Kerall (Kerall Wins)

creamsteak said:
Well while Kerall is fighting Mirashi, Sanctus tries to knock him out with a strike to the back of the neck :p.
I have no idea what you're talking about. :o :D

I was following Mirashi's last fight a few hours ago (I like Sabaron's writing and it's been a while since I've read a fight involving a dark path character) and it somehow got between my brain and my fingers.
 

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Darkwolf can't believe what he's about to do....give the round to the foot move..

Point Kerall!
4 flags Kerall; 2 flags Sanctus
 
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Kerall picks up a heavy stone and, holding it, swings both his fists in a wide arc that ends on Sanctus' mouth.

The mace quells the bluff; redirects the terror of the stone!
 

Well I have to go with it...

The dragon devastates the labyrinth; removes the cut of the body!

Fists of Fury

The phoenix leaps over the island; dodges the chaos of the bird!
 





Kerall's hand
Darkwolf: The hammer lies by the cavern; guards against the rising of the horn!
Darkwolf: The east wind assails the ricefield; negates the cut of the canine!
Darkwolf: The staff thrusts the dungeon; averts the drive of the ledge!
Darkwolf: The crab flips through the grotto; fends off the speed of the rodent!
Darkwolf: The chain menacingly carves the atoll; removes the edge of the barrens!

Sanctus' hand
Darkwolf: The thunder stands on top of the canyon; blocks the thrust of the wind!
Darkwolf: The thunder shouts below the ocean; dominates the efforts of the settlement!
Darkwolf: The east wind shouts with the glacier; leaps over the assailment of the body!
Darkwolf: The mantis spins in the midst of the orchard; dodges the tempest of the river!
Darkwolf: The flying panther strikes with the labyrinth; negates the quickening of the spring!
 

(OOC) Wow... now this is tight. 4 to 4, and everything riding on one move, and I go first. Very, very, very tight. So, which move calls me... I debate... If I had an FoF left I'd use it and use two thunder moves, only because I could, but I don't have an FoF, so I can't demonstrate that flavor. Instead, I must choose between my last two moves. The mantis spinning in the orchard is threatening, in its own way. Whirlwinding mantis... But I have the chance to use THE FLYING PANTHER... to STRIKE WITH THE LABYRINTH. Oh, the pressure.... (/OOC)

The flying panther strikes with the labyrinth; negates the quickening of the spring!

Sanctus' Heavy armor does not burden him, as he begins to flying. He leaps up, and attempts to Strike his opponent. Using his surroundings, the Labyrinth wil turn against Sanctus foe, and negate the foe and his quickening attack. After this is all over, Sanctus will take a trip to the springs, and invite his opponent.
 

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