• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(YBA) Kalath in the dungeons of Tutul

The Guards take Kalath through a bizarre series of corridors and now Kalath is pretty sure they have him walking in circles as he tries to keep track of the various turns. Eventually though they escort him out the front door.
 

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Looking at the paper, Kalath sees that it is a hodge podge of, what is, truly, information, though the value of most of that information is dubious. The paper reads as follows:

1. The sky is often blue, but never at night.
2. Paper is made from trees but is not as hard.
3. There are six sides to a cube but not all six sided shapes are cubes.
4. Dead people don't breath but breathing people don't always live.
5. Gold is more valuable but steel is more useful.
6. In the cult of Goad there is a rock with mystical properties.
 

Looking over the list, Kalath chuckles at the quality of the information, but keeps the paper anyway. Some of the information could prove to be useful....

Reward gotten, Kalath makes his way back to the sewer entrance at the north end of the lake and enters.
 

No one hinders Kalath and he finds the entrance to the sewer again with ease.

As he enters the sewere, he can see no-one and nothing in sight.
 


Taking the first right eventually leads to another "T." He can go north or south. To the south, Kalath remembers, is the entrance to the Cult of Tutul's lair.
 




Into the Woods

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