• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(YBA) Kalath in the dungeons of Tutul


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Past the house at the end of West Cross street, Kalath comes to an open area of the cavern. There are no houses and no people around the Northwest Pillar. To his south, someways, he can see the activity of the Bizarre and then a little northwest of there, he can see a round structure, that would appear to be an arena.

However between his location and the pillar and between the pillar and the Bizarre, there is nothing but an empty and curious looking red clay floor.
 


Kalath's footprints are clear in the red dirt as he walks south towards the arena. It is clear that no one else has recently been over the red-earthed area.

The arena draws closer and something warns Kalath that all is not well. A fraction of a second later, the ground underneath his feet buckles and he jumps back just in time. A pit opens into the earth before him and a worm-like creature with a large toothed maw and no eyes snaps up. It stands for a minute, as thick around as a good sized tree-trunk, and then it snaps at Kalath.

The reason for the lack of traffic over the red-earthed area becomes more understandable.

Kalath is faintly aware of people in the Bizarre south of him watching.


Worm Guardian
CR: 10
Hits: 13
Powers:
Toughness (x3)
Perfect Master of the Unseen Snake
Master of the Secret Badlands
Expert of the Fang
Expert of the Wastlands

At Kalath: The thunder moves within the brush; shields the descent of the body!
 

Kalath looks at the thing that has appeared before him... and then looks at the people watching and decides that now is not the time to attract attention to himself.

Reaching into a hidden pocket, Kalath pulls out a handful of small globes, and one slightly larger sphere. Throwing the smaller globes at the worm, Kalath drops the larger one a few feet in front him.

As the small globes hit, they burst and send small shockwaves through the worm, and the larger sphere send similar shockwaves through the nearby ground. Hoping the worm is disoriented enough, Kalath quickly moves off the red clay area.

Dirty Trick!
 

In which direction did you want to run?

Towards the pillar, Back to the end of West Cross street, or towards the Bizarre?

Kalath is about halfway between the Bizarre and the end of West Cross Street and it is only a little further to the pillar.
 

Into the Woods

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