• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(YBA) Kalath in the dungeons of Tutul

location: dungeon

Kalath barely manages to strike the baby cultist, but still, a hit is a hit. Meanwhile, one of the things wounds him for 1 hit

Baby Cultists
Round: 13
Hits Remaining: 3 (x8) / 1 (x1) / - (x11)

Baby Cultist 12 attacks: The crane seeks before the bluff; blocks the throw of the field!

Baby Cultist 15 attacks: The nunchaku vanquishes the ravine; negates the violence of the sands!

Baby Cultist 13 attacks: The mace silences the temple; dodges the beauty of the blade!

Baby Cultist 14 attacks: The trident rides with the rapids; negates the push of the crevice!
 

log in or register to remove this ad

Hits Left: 5

Attack at Baby Cultist #12 (follow-through to #14): The spear punches from the ocean; dodges the motion of the grass!
 

location: dungeon

Kalath skewers one of the creatures and wounds another but still takes 2 hits.

Baby Cultists
Round: 14
Hits Remaining: 3 (x7) / 2 (x1) / - (x12)

Baby Cultist 16 attacks: The southern cross stands in the midst of the marsh; shields against the storm of the fortification!

Baby Cultist 15 attacks: The manticore strikes over the orchard; protects against the blood of the lash as it kicks higher than the throw of the sands!

Baby Cultist 13 attacks: The topaz east wind swims through the island; removes the energy of the crevice!

Baby Cultist 14 (injured) attacks: The staff bashes the desert; guards against the push of the pole!
 

Deciding that its about time for him to make a tactical withdrawal, Kalath throws down multiple small capsules that break open and spill thick smoke into the room! Under the cover of the smoke, Kalath escapes back out into the hallway and slams the door shut.

Dirty Trick!
 

Kalath leaps back into the hallway, slamming the door shut, only to realize half a second later that he had previously smashed some rather large holes in it. Without pausing he runs down the hallway towards the other end. Even as he does so he hears the sounds of the creatures attacking the already crippled door and the certain sound of wood cracking and tearing.

As he reaches the other end he hears the heavy sound of booted feet coming down stairs and realizes that it is coming from the door to his left, which means he runs out the door in front of him, slamming that one shut as well. Running north down the hallway he finds himself in, rather than straight across leads to another door. He opens this one just as cultist and baby cultist and something else, even bigger is beginning to pour through the door he just went through.

The door in front of him leads back out into the first long hallway, the one with the seven doors on the north side. He recognizes the one in front of him as the one leading out. As he runs through it, he barely has time to realize he had not seen the girls that were supposes to be waiting for him. Exiting one more door he finds himself back out in the sewers and shortly thereafter he is recuperating in a bed in an inn in the city of the bard.

Later he hears that the Cult of Tutul was really upset. Some important ceremony they had been planning was disrupted, some of their sacrifices got away and they had to postpone the whole thing for another 4 months until the stars were right again.

Kalath rests and binds his wounds and a few days later is ready to head out again. As he heads out of the inn he notices an offer of a reward from "The Bard" for anyone who kills Count Raskilvov who is currently lairing in the cemetery. A it of inquiry makes it apparent that the count is a powerful vampire with a magical sword. Apparently the Bard and the Count are bitter rivals.
 

Kalath chuckles when he hears of the cultist's ritual being disrupted, and resolves to go back into the cult's domain... someday.

In the meantime, though, he takes notice of the reward offered for Count Raskilvov. Vaguely remembering seeing the Count's tomb and the threat of death for his release, Kalath decides that this job is a perfect one... and besides, Kalath could just take the magical sword after kiling the Count! With that decided, Kalath makes his way back to the cemetery to begin the search for Count Raskilvov.

-----
Whoops. Forgot that annoying Toughness.

Kalath
Total Hits: 21
Hits Defeated: 53
Saved Experience: 0
Natural Hits: 11
Yen: 16.5
Being Worn: Mithril Chain Shirt (+5 hits), Mithril Kote (+5 hits)
Being Wielded: Ancient Hammer (+3 damage), Ki-rin Horn Spear (+1 spear, ki-rin), Dragon's Fang Dagger (+1 dragon, fang, dagger), Staff (+1), Kama (+1), Sword (+1), Spiked Gloves (+1 fist), Poison Throwing Stars (+1 northstar, +1 scorpion), Hunter's Claw (+1 tiger, +1 weasel, +1 panther, +1 wolf, +1 fox, +1 lizard, +1 turtle, +1 raven, +1 mantis, +1 crab, +2 claw), Phoenix Feather Charm (+1 phoenix), Envenomed Rat-tail Whip (+1 rat, spider, snake), Unicorn Horn Trident (+1 trident, +1 unicorn), Grasshopper Claw Scythe (+1 scythe, +1 grasshopper), Chain Willow Nunchaku (+1 chain, +1 nunchaku, +1 willow), Kicking Boots (+1 foot), Lava Lamp (+1 volcano)
Possessions: Anti-Kobold Whistle
Tournament Record: 1-0

ABILITIES
Intense Sarcasm and a Pessimistic Outlook
Dirty Trick (x1)
Shove (x1)
Chair Shot (x1)
Ki (x15)
Unholy Warrior
Unholy Battery
Master of the Shadowy Phoenix
Master of the Volcano

Summary of damage added due to items
+1: ki-rin, spear, dragon, fang, dagger, staff, kama, sword, fist, northstar, scorpion, tiger, weasel, panther, wolf, fox, lizard, turtle, raven, mantis, crab, phoenix, rat, spider, snake, trident, unicorn, scythe, grasshopper, chain, nunchaku, willow, foot, volcano
+2: claw
+3: hammer
 
Last edited:

Sorry, the baby cultist each had toughness and were only 2 CR creatures, you only gain 24 hits. You will have to recalculate. I should have remembered though to note that in my last post.

Kalath makes his way back up to the cemetery via the long staircase and the imp tomb. He finds himself there at Night. The Night of the Pheonix to be exact. As he exits the imp tomb, things seem pretty quiet, excepting of course the giggling of the small devils.
 

Back in the cemetery, Kalath decides that the first he should do is check the tomb at the end of the path of blood, where he remembers seeing the Count mentioned.

Kalath makes his way north to the path of the dead, then west for a bit, and then north along the path of blood.
 

As Kalath makes his way north along the path of blood, he is aware of small figures running parallel to him through the graveyard. They seem small and childlike and occassionally the giggle. They do not come close however, seeming to be content with watching.

As he nears the tomb that lies at the end of the path of blood, Kalath is aware that there is someone in white outside the tomb. Two someones in fact. They are hunched over something on the ground, just a little aways from the door of the tomb.
 


Into the Woods

Remove ads

Top