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YBA: Questions and Ideas and Rants
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 177347" data-attributes="member: 748"><p>Question: How exactly does running away work? Do you have to be successful against all attacks in the last round? Can you use Dirty Trick to automatically run away (I believe Gray did this to get away once)?</p><p></p><p>Bounty Hunter: Once you track down an opponent, can he/she run away from the fight?</p><p></p><p>Question/Idea: Can modifiers be purchased for an item? If they can or cannot, maybe the price should be 1 less than a style or location for +1 damage, and then 2 less from then on since its not as powerful (although Perfect Master could make them overpowering?)</p><p></p><p>Minor rant: Locations are still a bit weaker in YBA, Strategic Planner is harder to get than Perfect Master and it can't be taught. Suggestion: Perhaps you can be the Perfect Master of Modifier+Location also? Maybe call it Strategic Master of Modifier+Location or Strategic Planner of Modifier+Location.</p><p></p><p>Erratta: Teaching/Gang Boss extra experience should go to saved experience, correct? This would make much more sense if it already isn't.</p><p></p><p>Needs Errata: Chi Strike in YBA is a bit flawed, under the initiative rules, if all the fighters don't have dirty trick (either normally or by a battery) then the fighter with the highest natural hits/highest CR goes first, it wouldn't make sense if you can't Chi Strike weaker opponents, perhaps give Chi Strike the optional ability to go first in the round?</p><p></p><p>Big Rant: Epic Powers should be more easily bought at higher levels, perhaps through saved experience? It seems insane that a lower level has *alot* of an easier time compared to a higher level to gain epic powers. Perhaps 2 or 3 saved experience counts towards an epic power?</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 177347, member: 748"] Question: How exactly does running away work? Do you have to be successful against all attacks in the last round? Can you use Dirty Trick to automatically run away (I believe Gray did this to get away once)? Bounty Hunter: Once you track down an opponent, can he/she run away from the fight? Question/Idea: Can modifiers be purchased for an item? If they can or cannot, maybe the price should be 1 less than a style or location for +1 damage, and then 2 less from then on since its not as powerful (although Perfect Master could make them overpowering?) Minor rant: Locations are still a bit weaker in YBA, Strategic Planner is harder to get than Perfect Master and it can't be taught. Suggestion: Perhaps you can be the Perfect Master of Modifier+Location also? Maybe call it Strategic Master of Modifier+Location or Strategic Planner of Modifier+Location. Erratta: Teaching/Gang Boss extra experience should go to saved experience, correct? This would make much more sense if it already isn't. Needs Errata: Chi Strike in YBA is a bit flawed, under the initiative rules, if all the fighters don't have dirty trick (either normally or by a battery) then the fighter with the highest natural hits/highest CR goes first, it wouldn't make sense if you can't Chi Strike weaker opponents, perhaps give Chi Strike the optional ability to go first in the round? Big Rant: Epic Powers should be more easily bought at higher levels, perhaps through saved experience? It seems insane that a lower level has *alot* of an easier time compared to a higher level to gain epic powers. Perhaps 2 or 3 saved experience counts towards an epic power? [/QUOTE]
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