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<blockquote data-quote="Wicht" data-source="post: 177957" data-attributes="member: 221"><p>Running away is an optional rule for dungeons but is not really a part of the rules for intercharacter fights. Thus a character could not run away from a bounty hunter (could make it impossible to run from a bounty hunter all around - this would be interesting in dungeons with monsters with the bounty hunter skill). A dirty trick can equal an automatic run.</p><p></p><p>Running away works regardless of whether you struck or not but if you get struck you have the chance to be killed same as normal.</p><p></p><p>If you want, a modifier can be purchased for a weapon at the rate of 1 yen for +1, 2 yen for +2, 4 yen for +3, 8 yen for +4, 16 yen for +5 but IMHO such a purchase is not ultimately worth it unless you have perfect mastery. Whilst on the subject, an object imbued with a +1 for location strikes cost 3 yen. 6 yen for +2, 12 yen for +3, 18 yen for +4 and 24 yen for +5. The reason is because this + can stack with that of a normal weapon and thus the price is slightly higher than a normal weapon.</p><p></p><p>Strategic planner allows a character to work with ANY of their known locations whilst Perfect Master allows one to only work with 1 style. This means that strategic planner can be made to work more easily with the location of the fight. I prefer to keep the flavor slightly different for the two myself. </p><p></p><p>Can Perfect Master be taught? I don't remember but that doesn't seem right at the moment. (will have to check)</p><p></p><p>Gang Boss/Teacher experience goes to normal experience allowing one to level up from it.</p><p></p><p>I will check out chi-strike when my brain turns on later today.</p><p></p><p>A lower leveled character it is true can more easily gain the requisite experience for many of the epic powers but they do not meet most of the qualifications. (I think Drunken Master should have Toughness as a prerequisite). By the time they meet the qualifications the experience is harder to get. Fated is the exception to this.</p></blockquote><p></p>
[QUOTE="Wicht, post: 177957, member: 221"] Running away is an optional rule for dungeons but is not really a part of the rules for intercharacter fights. Thus a character could not run away from a bounty hunter (could make it impossible to run from a bounty hunter all around - this would be interesting in dungeons with monsters with the bounty hunter skill). A dirty trick can equal an automatic run. Running away works regardless of whether you struck or not but if you get struck you have the chance to be killed same as normal. If you want, a modifier can be purchased for a weapon at the rate of 1 yen for +1, 2 yen for +2, 4 yen for +3, 8 yen for +4, 16 yen for +5 but IMHO such a purchase is not ultimately worth it unless you have perfect mastery. Whilst on the subject, an object imbued with a +1 for location strikes cost 3 yen. 6 yen for +2, 12 yen for +3, 18 yen for +4 and 24 yen for +5. The reason is because this + can stack with that of a normal weapon and thus the price is slightly higher than a normal weapon. Strategic planner allows a character to work with ANY of their known locations whilst Perfect Master allows one to only work with 1 style. This means that strategic planner can be made to work more easily with the location of the fight. I prefer to keep the flavor slightly different for the two myself. Can Perfect Master be taught? I don't remember but that doesn't seem right at the moment. (will have to check) Gang Boss/Teacher experience goes to normal experience allowing one to level up from it. I will check out chi-strike when my brain turns on later today. A lower leveled character it is true can more easily gain the requisite experience for many of the epic powers but they do not meet most of the qualifications. (I think Drunken Master should have Toughness as a prerequisite). By the time they meet the qualifications the experience is harder to get. Fated is the exception to this. [/QUOTE]
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