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(YBA) Sharlea goes it Alone V

With a cry, the creature falls to the ground, knocked lifeless by the powerful staff.

Sharlea gains 16 hits worth of experience.

The reptilian bodies begin dissolving into a slimy liquid, leaving behind only the red robes and a pungent odor.
 

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Sharlea, Foehammer
Hits:
Natural=10; Total=17
Hits Defeated: 48/50
Saved Experience: 0
Chi: 8
Powers:
-Perfect Master of the Invincible Hammer (+2 dmg. and immunity to Hammer style moves, +1 dmg to Invincible moves)
-Expert of the Dragon style (+2 dmg. with Dragon style moves)
-Dirty Trick(x1)
-Chair Shot
-Shove(x1)
-Holy Warrior
-Holy Day
-Holy Battery(FoF-5 Chi, Holy Light-8, Shove-2, Gain Life-3+, Share Life-3+, Purity of Focus-4)
Yen: 12
Armor: Elven Chain(+5 Hits)
Shield: Mithril Kote(+2 Hits)
Protective Accessory: none
Weapons:
-Foe Hammer (+5 to Hammer moves and +5 to Invincible moves)
-Mjolnir, the Storm Hammer (+1 to Hammer, Thunder, Lightning, Tsunami, Blizzard, East Wind, and West Wind moves)
-Dragon-Fang Dagger (+1 to Dragon, Fang, and Dagger moves)
-Phoenix-Claw Sword (+1 to Phoenix, Claw, and Sword moves)
-Oaken Staff/Spear (+1 to Oak, Staff, and Spear moves)
-Gauntlets of the Great Cats (+1 to Fist, Tiger, and Panther moves)
-Boots of the Canine (+1 to Foot, Wolf and Fox moves)
-Chain-Whip (+1 to Chain and Whip moves)
-Kama w/ Scorpion, Snake, and Spider venom (+1 to Kama, Scorpion, Snake, and Spider moves)
-Necklace of feathered wisdom (+1 to Crane and Raven moves)
-Horn Nunchaku (+1 to Unicorn, Ki-rin, and Nunchaku moves)
-Garden Staff (+3 to staff, wolf and +2 to Vineyard and Orchard moves)
-Great Club (+2 Oak, +1 Willow, +1 Staff)
Possessions: 2 Great Clubs (+2 Oak, +1 Willow, +1 Staff), 1 red robe


**************************************************

Sharlea will take one of the red robes and stuff it into her pack in case she needs it later. After checking the rest of her equipment is in order, she then goes to the doors leading out into the city. Listening and looking carefully, she will see if the coast is clear for her to meander into this strange place unnoticed. If it looks clear, she will nonchalantly stroll through the doors and into the street beyond looking for anything that might catch her interest, especially a good weapon shop if she sees one.


P.S.- How much would these great clubs [2 Great Clubs (+2 Oak, +1 Willow, +1 Staff)] sell for? Am I right in figuring that I would get 9 Yen total for selling both of them?
 
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9 yen is right for the clubs

The coast is slightly clear. It depends on how you look at a street full of people. There are none of the red robed guards in the immediate vicinity though Sharlea can see several down the street.

Sharlea slips out of the door and into the bustle of the street. Looking behind her, she sees that she has just left a huge pillar of stone which stretches up to a vast stone ceiling. She (and what appears to be a small city) are in a giant cavernous room. A quick glance around shows her that there are a total of four pillars holding up the roof, each at the corner of a vast square of space. In the midst of the four pillars, atop the ceiling, a giant ball of light illuminates everything.

As Sharlea walks down the street, going to her right as she leaves the pillar, she first of all notices several weapons shops. Then she notices the street comes to an end at a grand looking house, guarded by figures in hooded blue robes. She also notices a man staring at her. A feeling of evil washes off of him and onto Sharlea. An unholy warrior perhaps. He is doing nothing at the moment but watching.
 

Refresh my memory again, can I buy 4 more pluses of dragon style for my Dragon-fang dagger by paying 15 Yen? Or do I need to buy a whole new Dragon style weapon for 20 Yen if I want something with +5 to Dragon style?

Sharlea eyes the staring man with defiance as she goes into a weapon shop. Counting her Yen in her head, she looks over the merchandise to see what's in stock.


Rathan- I would rather keep Sharlea solo for now. I tried YBA with a party and it just takes too long if it's not in chat mode. On the bright side, I have finally got net access at home again so I may be able to play more, judge more, and maybe get back into chat YB/YBA stuff when I figure out how to do it all again. :D
 
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OOC: hey... I understand the solo thing phoenix... the EXP is nice and it's eaiser to post not having to wait for a second person.... good luck to you... and yea.. It'd be an honor to have you as a DM for Kaldaron sometime soon... just let me know when.... :)
 


I think we decided that if you wanted to add new styles to a weapon that was a simple expenditure but to increase an existing style cost the full price.

The weapon shop is very well stocked and Sharlea sees that she can probably buy just about anything here she wanted.

Outside, Sharlea sees the man who was following her talking to a group of thugs and gesturing towards the shop.


(You may purchase any style improving weapon here, but location improving weapons must be purchased elsewhere)
 

So I will sell the 2 extra Great Clubs for 9 Yen making her total 21 Yen. Selling the old Dragon style of her dagger gets her 1 more Yen for a total of 22. She then pays 20 Yen (full price for +5 of a style) to upgrade her Dragon-fang dagger so it now has +5 to dragon style. Leaving her with 2 Yen.

Sharlea, Foehammer
Hits:
Natural=10; Total=17
Hits Defeated: 48/50
Saved Experience: 0
Chi: 8
Powers:
-Perfect Master of the Invincible Hammer (+2 dmg. and immunity to Hammer style moves, +1 dmg to Invincible moves)
-Expert of the Dragon style (+2 dmg. with Dragon style moves)
-Dirty Trick(x1)
-Chair Shot
-Shove(x1)
-Holy Warrior
-Holy Day
-Holy Battery(FoF-5 Chi, Holy Light-8, Shove-2, Gain Life-3+, Share Life-3+, Purity of Focus-4)
Yen: 2
Armor: Elven Chain(+5 Hits)
Shield: Mithril Kote(+2 Hits)
Protective Accessory: none
Weapons:
-Foe Hammer (+5 to Hammer moves and +5 to Invincible moves)
-Dragon-Fang Dagger (+5 to Dragon; +1 to Fang and Dagger moves)
-Mjolnir, the Storm Hammer (+1 to Hammer, Thunder, Lightning, Tsunami, Blizzard, East Wind, and West Wind moves)
-Phoenix-Claw Sword (+1 to Phoenix, Claw, and Sword moves)
-Oaken Staff/Spear (+1 to Oak, Staff, and Spear moves)
-Gauntlets of the Great Cats (+1 to Fist, Tiger, and Panther moves)
-Boots of the Canine (+1 to Foot, Wolf and Fox moves)
-Chain-Whip (+1 to Chain and Whip moves)
-Kama w/ Scorpion, Snake, and Spider venom (+1 to Kama, Scorpion, Snake, and Spider moves)
-Necklace of feathered wisdom (+1 to Crane and Raven moves)
-Horn Nunchaku (+1 to Unicorn, Ki-rin, and Nunchaku moves)
-Garden Staff (+3 to staff, wolf and +2 to Vineyard and Orchard moves)
-Great Club (+2 Oak, +1 Willow, +1 Staff)
Possessions: 1 red robe


**************************************************

Sharlea sells her extra clubs and purchases an upgrade for her Dragon-fang dagger. Keeping a watch out of the corner of her eye, she also trys to keep track of what is happening outside with the man and the thugs she saw earlier.
 
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I think you could also get a few yen for selling the original dragon-fang dagger (just credit yourself 1 more yen for the +1 dragon and you will have it right.)

The shopkeeper takes the big clubs with a curious look at Sharlea and she has a sinking feeling he knows where they came from. But the shopkeeper says nothing and pays her for them.

Sharlea, as she sheathes her new dagger sees that the thugs the unholy warrior was talking to are coming towards the shop. There are three of them.
 
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