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(YBA) Sharlea goes it Alone V

The man does not lead the way, he merely holds the door open for her, scratching his head and wondering why 67 would be Sharlea's favortite number.

Beyond the door is a corridor going left and right, curving along the outside of the circular structure. Sharlea sees doors on the inside of the corridor, one near her has a sign reading "Stable 1." Stable 2 seems to be further on to Sharlea's left, going clockwise around the outside of the arena.
 

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Sharlea will conitnue down the tunnel to stable number 4. While going there though, she will attempt to see anything she can of any other participants she may face in the upcoming battle. She will be discreet though. Not opening any doors that are closed to other stables, but if there are any openings or things easy to see in the open she will take a look at anything interesting.
 

As Sharlea makes her way past the first three stable entrances, she catches glimpses of the other fighters, seeing at least two ogres and several orcs intermingles in with the men (and women). All look armed and tough.

Sharlea is the eighth person to enter stable four.

The other seven contain one other woman, armed to the teeth, five men, one of whom appears to be a mage and an ogre carrying a huge club.

Theyt all stare passively at Sharlea, no warmth in their eyes.
 

Sharlea will await the begining of the match. Meanwhile, she will listen to any talk among the other fighters to see if she can learn anything of value. Mainly though, she is anxious to get started in the fight and quit this standing around.
 


The other fighters say nothing. They seem nervous and edgy. Slowly others enter the stable until there is a total of 20 people inside.

Finally after what seems like a long time, the door to the arena opens and the fighters walk out into a large circular arena floor. Sharlea sees that there are, indeed, about a hundred other fighters.

Seats are built up and around the arena floor on all sides and the seats are about half-filled. On the north side of the arena floor, in the seats is a fancy, canopied booth in which sit the referees. A man stands up and announces.

"Good fighters, you who are about to fight, kill and die for us... when the gong rings you may begin. It will ring again when there are eight of you left standing at which time you will end. May the best fighter win!"

A gong rings and the fight begins.
 

The woman that Sharlea saw in the Stable with her moves in to attack Sharlea (60). Nearby Sharlea also sees the Ogre (63) fighting a group of men (47, 61, 66).

47 (12/12) attacks 63: The crane carves the paradise; fends off the foray of the reptile!

60 (11/11) attacks Sharlea: The crab blasts the sea; quells the drive of the ledge!

61 (13/13) attacks 63: The crab breaks the fountain; shields against the punch of the tree as it harshly parries the drive of the rodent!

63 (14/14) attacks 66: The northstar removes the ravine; shields against the slash of the venom!

66 (11/11) attacks 63: The northstar cuts the tundra; fends off the roar of the mire!
 

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Sharlea, Foehammer
Hits:
Natural=11; Total=18
Hits Defeated: 3/55
Saved Experience: 0
Chi: 8
Powers:
-Perfect Master of the Invincible Hammer (+2 dmg. and immunity to Hammer style moves, +1 dmg to Invincible moves)
-Expert of the Dragon style (+2 dmg. with Dragon style moves)
-Dirty Trick(x1)
-Chair Shot
-Shove(x1)
-Holy Warrior
-Holy Day
-Holy Battery(FoF-5 Chi, Holy Light-8, Shove-2, Gain Life-3+, Share Life-3+, Purity of Focus-4)
-Master of the Void
Yen: 1.5
Armor: Elven Chain(+5 Hits)
Shield: Mithril Kote(+2 Hits)
Protective Accessory: none
Weapons:
-Foe Hammer (+5 to Hammer moves and +5 to Invincible moves)
-Dragon-Fang Dagger (+5 to Dragon; +1 to Fang and Dagger moves)
-Mjolnir, the Storm Hammer (+1 to Hammer, Thunder, Lightning, Tsunami, Blizzard, East Wind, and West Wind moves)
-Phoenix-Claw Sword (+1 to Phoenix, Claw, and Sword moves)
-Oaken Staff/Spear (+1 to Oak, Staff, and Spear moves)
-Gauntlets of the Great Cats (+1 to Fist, Tiger, and Panther moves)
-Boots of the Canine (+1 to Foot, Wolf and Fox moves)
-Chain-Whip (+1 to Chain and Whip moves)
-Kama w/ Scorpion, Snake, and Spider venom (+1 to Kama, Scorpion, Snake, and Spider moves)
-Necklace of feathered wisdom (+1 to Crane and Raven moves)
-Horn Nunchaku (+1 to Unicorn, Ki-rin, and Nunchaku moves)
-Garden Staff (+3 to staff, wolf and +2 to Vineyard and Orchard moves)
-Great Club (+2 Oak, +1 Willow, +1 Staff)
-Belt of weapon skill (+1 to Trident, Mace, Scythe, Lizard, Chimera, and Manticore)
Possessions: 1 red robe

**************************************************

Round: 1<br>
Hits: 18/18<br>
Chi: 8/8<font>
<BR>
Sharlea lashes out at the other woman with her spear!
<BR>
At #60: The spear slashes higher than the labyrinth; negates the roar of the shell!
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<img src=http://www.wizards.com/dnd/images/psi_gallery/Psi_4.jpg align=bottom height=220></font></td></tr></table></center>
 
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Sharlea defends and slashes the woman (60) with her spear. Nearby Sharlea tje closest fighters are still the Ogre (63) fighting the group of men (47, 61, 66).

47 (12/12) attacks 63: The snake vanquishes the ruins; bows by the beauty of the ledge!

60 (9/11) attacks Sharlea: The ki-rin kicks underneath the heavens; shields against the punch of the mountain!

61 (13/13) attacks 63: The east wind demolishes the dungeon; parries the motion of the elements!

63 (12/14) attacks 66: The claw overwhelms the pillars; shields the punch of the bird!

66 (10/11) attacks 63: The turtle nails the heavens; grasps the onslaught of the venom!
 

Round: 2
Hits: 18/18
Chi: 8/8

Sharlea raises both of her arms high above her shoulders with her hands pointing downward. At the same time, she raises up her left leg until it is cocked in front of her and she is left balancing on one leg which she will use to kick out at her opponent when she attacks Sharlea...

At #60: The crane cuts the orchard; wards off the push of the mountain!
 

Into the Woods

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